Hey, folks! It looks like my 4e Forgotten Realms campaign is winding down, and with the release of the 4e Eberron books, I'm looking to give that a whirl. My 4e FR campaign was pretty good, but it spanned levels 1 - 8 with a lot of wandering the countryside, doing little quests, and killing low level humanoids. There were a few great highlights (Graefmotte from Dungeon and my Dark Side of the Moon adventure... Thanks Rechan and Fallen S.).
However, I'm looking for something a little more fresh. I've read several of the Eberron novels and I feel that I "get" the world much better than FR. Most of my players are onboard, with 1 stipulation... they DON'T want to start back at level 1. Specifically, they want to start their new characters at level 11.
So, Paragon Tier, here we come!
We've already decided that we're going to be an Adventurer's Guild based out of Sharn. We'll have all sorts of different backgrounds and the ability to switch out characters between adventures (that's the guild part of it). This is a popular thing with my group, as one of my players had litterally 5 different characters over the 8 levels we played
The idea is that they will be like the League of Extraordinary Gentlemen, and will hire themselves out for adventuring dirty work, as long as it doesn't cross the "moral code" of the group (yet to be finalized). I've promised them a strong story filled with villains, double-crosses, ancient relics, and all sorts of high-level Eberron goodness.
My question to the board is... well... HELP!
That's more of an exclamation than a question, isn't it? Basically, I'm looking for Paragon Tier adventures ideas with a strong Eberron story. I'm also looking at any "pit falls" that an unprepared DM might run into at these levels (rituals, player powers, etc). Also, anything "cool" that can only be done at Paragon levels.
I'm well versed in Eberron and 4e gameplay, but my experience is completely limited to the Heroic tier. I want to make this a great campaign, so I thought I'd ask here for advice. Thanks ahead of time!
However, I'm looking for something a little more fresh. I've read several of the Eberron novels and I feel that I "get" the world much better than FR. Most of my players are onboard, with 1 stipulation... they DON'T want to start back at level 1. Specifically, they want to start their new characters at level 11.
So, Paragon Tier, here we come!
We've already decided that we're going to be an Adventurer's Guild based out of Sharn. We'll have all sorts of different backgrounds and the ability to switch out characters between adventures (that's the guild part of it). This is a popular thing with my group, as one of my players had litterally 5 different characters over the 8 levels we played

The idea is that they will be like the League of Extraordinary Gentlemen, and will hire themselves out for adventuring dirty work, as long as it doesn't cross the "moral code" of the group (yet to be finalized). I've promised them a strong story filled with villains, double-crosses, ancient relics, and all sorts of high-level Eberron goodness.
My question to the board is... well... HELP!
That's more of an exclamation than a question, isn't it? Basically, I'm looking for Paragon Tier adventures ideas with a strong Eberron story. I'm also looking at any "pit falls" that an unprepared DM might run into at these levels (rituals, player powers, etc). Also, anything "cool" that can only be done at Paragon levels.
I'm well versed in Eberron and 4e gameplay, but my experience is completely limited to the Heroic tier. I want to make this a great campaign, so I thought I'd ask here for advice. Thanks ahead of time!