eudyptes
Explorer
Previous post also said that lower budget leads to artistically better products. I disagree. If you evolve in any artistic field, you will very quickly realize that you're limited by money and time. I'm not saying that bigger budgets always lead to better products. But there's a scope of products that's hardly possible without having multiple people working together, often full time; and that requires money because people require food.
I thought when I read that post that it represented a conflation of correlation and causation. Lower budgets correlate with more artistic products, but that's not the same thing as lower budgets leading to more artistic products. I'm thinking in terms of film here, I guess, but it could also be products that larger publishers choose to invest in. This is a generality, but mass appeal is often inversely related to artistic content or artistic quality (however you define it). Big publishers or film studios or whatever seem less likely to throw money at artsy projects that they envision (rightly or wrongly) as having less mass appeal. So low budgets and artistic...let's call it "integrity" rather than "quality," since the latter is more subjective...low budgets and artistic quality tend to co-occur, not because they cause one another, but because of how investors view the market.
I haven't thought through how that relates to crowd funding, but I'm guessing it basically doesn't.
I don't know why but this whole conversation makes me think of the old quote about the first Velvet Underground record (paraphrasing)--not many people bought it/heard it, but everyone who did started their own band. I think we are in a golden age, as many have said--there are scads of Velvet Undergrounds out there, waiting for someone to pick them up and make something new from it. The inspiration is astounding but I don't think there's all that much money in that ecosystem (DTRPG/itch/RPGTrader), for good or ill (probably ill), especially for the smaller creator.







