Stonetop, or, Nice Village You've Got There


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1) They don't want to be involved in the world-building process.
2) They don't want to do "boring" stuff (i.e. "non-adventuring stuff.")
3) The Powered by the Apocalypse engine is too GM-fiat based, and the rules too wishy-washy for them.
4) Numbers don't go brrr.
5) Not fantastic enough.
I think these are excellent observations. However painful, realizing that a game you really like just doesn’t fit the table(s) you have is a major GM skill.
 

This game is amazing. Just going through the playbook questions for session zero, my game has 30 NPCs with names and traits and I didn't create a single one. Plus a half dozen good hooks and another half dozen potential hooks. And I only have three players.

I am definitely stealing this method of PC creation for any game that has a central hub.
 

This game is amazing. Just going through the playbook questions for session zero, my game has 30 NPCs with names and traits and I didn't create a single one. Plus a half dozen good hooks and another half dozen potential hooks. And I only have three players.

I am definitely stealing this method of PC creation for any game that has a central hub.

That’s a lot of NPCs! Please tell me you have a Marshall or Blessed w/followers lol.
 



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