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Sudden Stalagmite
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<blockquote data-quote="Bad Paper" data-source="post: 2961057" data-attributes="member: 24674"><p><strong>twenty-three hours inside the head of ENWorld</strong></p><p></p><p>For one thing, I reject any argument that the stalagmite should grow from the ground one floor below. Aside from the fact that the floors are more than 10' apart (the party hasn't been down there yet, and at least one of them is reading this thread, so I will not reveal the conditions downstairs), there is <strong>no line of effect</strong> to the ground down there.</p><p></p><p>At this point I have to come up with a compromise. I try to be very consistent and rules-based, so my players know exactly what to expect. I am never happy just saying "no," because the game exists for the players' sake, and I don't want to chase them away. Also, I am married to the player of the druid in question. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>Technically, I was wrong. Precedent (previous usage of the word "ground") indicates that my ruling was based entirely on flavor. Here is my compromise:</p><p></p><p>When cast on a surface that is not natural stone or earth or whatever the DM believes is "ground," the pinning-in-place aspect of the spell does not work; the stalagmite simply falls over. Maybe that Escape Artist check will knock it over as a free action; otherwise it's a move action...? What do you think of that mechanic? Maybe it's too complex, and I should just say "no pinning." Does the spell then create Difficult Terrain in that space?</p></blockquote><p></p>
[QUOTE="Bad Paper, post: 2961057, member: 24674"] [b]twenty-three hours inside the head of ENWorld[/b] For one thing, I reject any argument that the stalagmite should grow from the ground one floor below. Aside from the fact that the floors are more than 10' apart (the party hasn't been down there yet, and at least one of them is reading this thread, so I will not reveal the conditions downstairs), there is [b]no line of effect[/b] to the ground down there. At this point I have to come up with a compromise. I try to be very consistent and rules-based, so my players know exactly what to expect. I am never happy just saying "no," because the game exists for the players' sake, and I don't want to chase them away. Also, I am married to the player of the druid in question. :eek: Technically, I was wrong. Precedent (previous usage of the word "ground") indicates that my ruling was based entirely on flavor. Here is my compromise: When cast on a surface that is not natural stone or earth or whatever the DM believes is "ground," the pinning-in-place aspect of the spell does not work; the stalagmite simply falls over. Maybe that Escape Artist check will knock it over as a free action; otherwise it's a move action...? What do you think of that mechanic? Maybe it's too complex, and I should just say "no pinning." Does the spell then create Difficult Terrain in that space? [/QUOTE]
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