Khisanth the Ancient
Explorer
I know it's not April Fools yet, but I present:
SUGAR GLIDER OF MADNESS
Small Magical Beast
Hit Dice: 1d8+1 (5 hp)
Initiative: +5
Speed: 50 ft. (10 squares), fly 20 ft.
Armor Class: 16 (+1 size, +5 Dex), touch 16, flat-footed 11
Base Attack/Grapple: +0/–1
Attack: Bite +4 melee (1d4+3)
Full Attack: Bite +4 melee (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Waves of madness, berserk
Special Qualities: Low-light vision
Saves: Fort +3, Ref +7 Will +3
Abilities: Str 16, Dex 21, Con 12, Int 11, Wis 12, Cha 4
Skills: Hide +8, Listen +4, Move Silently +4, Spot +4
Feats: Alertness
Environment: Any (chaotic evil plane)
Organization: Solitary or horde (3–30)
Challenge Rating: 1
Treasure: None
Alignment: Always chaotic evil
Advancement: 2–3 HD (Small); 4–8 HD (Medium); 9-18 HD (Large); 19-30 HD (Huge)
Level Adjustment: —
Sugar gliders of madness are minions of the darkest realms of chaos and evil. Sometimes, they burst into our realms, feeding on terror and blood. Only by the destruction of others can they sate their everlasting rage.
A sugar glider of madness can grow to be up to 3 feet long and weigh over 25 pounds.
Combat
These beasts have absolutely no fear. They always attack mercilessly, driven by the fire of their madness.
Waves of Madness (Su): This ability affects every living creature within a 20-foot burst. Such creatures suffer the effects of a lesser confusion spell (Will save DC 10) cast at the 1st level.
Berserk (Ex): When a sugar glider of madness suffers damage for the first time in an encounter, it gains +2 on all attack rolls for the duration of the encounter.
SUGAR GLIDER OF MADNESS
Small Magical Beast
Hit Dice: 1d8+1 (5 hp)
Initiative: +5
Speed: 50 ft. (10 squares), fly 20 ft.
Armor Class: 16 (+1 size, +5 Dex), touch 16, flat-footed 11
Base Attack/Grapple: +0/–1
Attack: Bite +4 melee (1d4+3)
Full Attack: Bite +4 melee (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Waves of madness, berserk
Special Qualities: Low-light vision
Saves: Fort +3, Ref +7 Will +3
Abilities: Str 16, Dex 21, Con 12, Int 11, Wis 12, Cha 4
Skills: Hide +8, Listen +4, Move Silently +4, Spot +4
Feats: Alertness
Environment: Any (chaotic evil plane)
Organization: Solitary or horde (3–30)
Challenge Rating: 1
Treasure: None
Alignment: Always chaotic evil
Advancement: 2–3 HD (Small); 4–8 HD (Medium); 9-18 HD (Large); 19-30 HD (Huge)
Level Adjustment: —
Sugar gliders of madness are minions of the darkest realms of chaos and evil. Sometimes, they burst into our realms, feeding on terror and blood. Only by the destruction of others can they sate their everlasting rage.
A sugar glider of madness can grow to be up to 3 feet long and weigh over 25 pounds.
Combat
These beasts have absolutely no fear. They always attack mercilessly, driven by the fire of their madness.
Waves of Madness (Su): This ability affects every living creature within a 20-foot burst. Such creatures suffer the effects of a lesser confusion spell (Will save DC 10) cast at the 1st level.
Berserk (Ex): When a sugar glider of madness suffers damage for the first time in an encounter, it gains +2 on all attack rolls for the duration of the encounter.