Suggest Good High Level/Epic Adventures

TarionzCousin

Second Most Angelic Devil Ever
What are some good high level (15+) modules? Who else published these besides Goodman Games?

Oh, and why are they "good" modules? Edit: or good adventures from Dungeon magazine.

No spoilers, please. :] My players are sneaky and are undoubtedly poised over their keyboards at this very moment eagerly searching ENWorld for threads with my name in them to attempt (in vain, of course) to glean some idea of what's in store for them. ;)

Edit: go for it! Spoil me.
 
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Uhm how about you tell them NOT to look in this thread.

Cause honestly I can't tell you about an adventure/module without some spoilage.
 


For actual Epic level, meaning above 20th, Dungeon has published two: In issue #93 they did the first one, called "The STorm Lord's Keep", designed for 21st level and meant to be a first Epic-level adventure for characters who've just hit 21st, and then in issue #123 they have "The Quicksilver Hourglass" which is designed for 30th level.

Storm Lord's Keep is the better of the two IMO, because it's longer; it involves invading a cloud-island populated by powerful Cloud Giants with lots of class levels whose leader guards a secret at least one god would rather not see released. Quicksilver Hourglass features a 4-dimensional dungeon and a fight against a demigod, but is really quite short overall.

Now, if you want just High-Level adventures, for levels 15+, there are a lot more options. Dungeon alone has one in nearly every issue for the last few years; every few months they'll do the "high level" adventure at 13th, but usually it's 15th or above. Several of theirs have been very interesting in breaking the mold of a typical adventure setup. The adventure titled "Diplomacy" in issue #144 (the current issue as I type this) is notably good this way. It involves the PCs being hired to negotiate the rights to a planar treasure trove, and delegates from such places as the Plane of Earth, a Modron from Mechanus, and an Arcanaloth from Gehenna are all involved. I enjoyed/admired the writing and thought put into the modron's arguments particularly.
 


paradox42 said:
Now, if you want just High-Level adventures, for levels 15+, there are a lot more options. Dungeon alone has one in nearly every issue for the last few years; every few months they'll do the "high level" adventure at 13th, but usually it's 15th or above.
Yeah, I have been perusing Dungeon magazines. It's a good source and I have a few. Which ones, besides "Diplomacy," have people run and liked?
 

"My players are sneaky and are undoubtedly poised over their keyboards at this very moment eagerly searching ENWorld for threads with my name in them to attempt (in vain, of course) to glean some idea of what's in store for them."

+

Drowbane said:
aww....


Err... um... I was looking for the OotS thread!


Honest!

=

You do the math. :p
 

I like "The Thunder Below" from the WotC website. It's 17th-level, and if the PCs take too long you unleash an epic-level monster on them...
 

I really like the looks of Hellstone Deep. If I had to choose a high-level adventure I really want to run, this would be it. It has some truly fantastic locations, and it's an absolute bloodbath.
 

Hellstone Deep. By Monkeygod Press. 3.5 for 18-20 deals with Hellish plots.

Demon God's Fane. By Malhavok press. 15. I enjoyed it though I changed a lot including the time travel finale.

Lord of the Iron Fortress. WotC. Mostly an outline of a couple of games instead of a fully realized module and it is 3.0, but I've used the framework to great effect, combining it and DGF into the plots and campaign created from running the banewarrens.
 

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