Suggest to me: Weird sidekicks for teen investigators

A Bigfoot sidekick named Tiny. Have him be super stealthy and rely on intimidation when found and obviously very strong, but as a twist he wouldn’t actually hurt a fly. Not so bright though, following directions aren’t always his strong suit. Likes to loudly knock on trees, walls, doors to communicate. Stealth, strength and intimidation can really help the investigators but the other traits mostly function as potential fun complications.
 

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- A sentient old-timey telephone. Walks and talks on its own. But regularly runs into a problem where people don't recognize that it's actually a phone; it get's mistaken for a hair dryer, coat rack, etc. Has lots of emotion every time someone from the party uses a smartphone.

- In a party where everyone else is a outworldy fantasy race, the wacky sidekick is a human. Constantly makes bad puns about humans (i.e. "Sure I can swim. Didn't you know I'm part MAN-a-tee?" "Of course I know kung-fu. I studied in the preying MAN-tis school.").

- A dog. They are a cartoon when the rest of the players are decidedly real-world people. Talks with no discernible accent whatsoever. Does not make any sort of a deal about being a dog; no dog jokes, no funny stuff, doesn't even give lip service if other people mention it. Just act likes a regular member of the team.

- A sloth. The party never sees them move, but they're always mysteriously hanging out whenever they walk into a room.
 

A familiar, especially a black cat with ‘tude.

So, I have a different supplement for the same system, that is "magic-using cats protect the town from supernatural threats", which I could blend, if I had more time...

A handheld AI (like the one from Quantum Leap) made as one kid’s science project.

  • A talking book, en encyclopedia. Has vast knowledge of all kinds of topics, except a lot of stuff is completly outdated since its a 20+ year old book. And since its a book its knowledge of course cant be updated.

In the same style - I had considered one of the gang's laptops being sentient. Has a bit of trouble when there's no wifi...

  • A small devil on the shoulders trying to give evil advice, but is incredible bad at it. Often trying to think around 4 corners making "brain"- like plans (pinky snd the brain), so in the end often helping to do good.

Oh, that's a good idea.

  • A reslly really cute "monster" which looks more like a really fluffy teddybear. But wants to be taken seriously as a monster, but for that its just too cute. Tries always to evoke fear in people, but rarely succeeds. (But when it does it is always the bad guys which are afraid by its tricks).

I am sure someone would love to play this one.
 

An "imaginary friend" that's actually telekinesis under subconscious control, with a nasty sense of humour.

(The original example had learned about pulling pins out of grenades)
 

A hamster that may or may not be from outer space, and may or may not be a diminutive specimen of a giant species.

An alien. Maybe it can heal with a touch, maybe it has an appetite for cats, maybe the group tries to pass it off as a dog.

A dinosaur that embraces 1980s pastimes.
 

  • A reslly really cute "monster" which looks more like a really fluffy teddybear. But wants to be taken seriously as a monster, but for that its just too cute. Tries always to evoke fear in people, but rarely succeeds. (But when it does it is always the bad guys which are afraid by its tricks).
Like a WereBear?

WereBears.jpg
 

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