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Suggestions for a 8th L Barbarian?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3667391" data-attributes="member: 710"><p>Sorry to hear that - though, apparently you can still play D&D in heaven (hah, that should teach this Chick guy a lesson), so it's not that bad.</p><p></p><p>But back on topic: </p><p></p><p>Stats are a bit "unbalanced". I guess I'd put the 11 in Int, Wis and Cha. Not like you need them.</p><p>PHB II Barbarian means Rage if you get below a barbarian-level dependend hitpoint range, right? In that case, a Con of 13 might be fine. </p><p></p><p>Str19, Dex18, Con13, Int11, Wis11, Cha11</p><p>Stat Bumps of 4th and 9th level should probably go to Strenth and Con. Though with this kind of stats, it might not hurt to set Wis and/or Cha to even levels, too. Higher Will Save is never bad, and a "cool" Barbarian needs a high Charisma. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>PHB II probably makes all the Rage related feats uninteresting.</p><p><em>Power Attack, Cleave, Improved Sunder, Improved Bullrush</em>. Might sound boring (I prefer: "relaxing"), but effective. Use Improved Sunder to "disarm" your foes, Bullrush to get them in a more favourable position...</p><p></p><p>If that's too boring, <em> Power Attack, Dodge, Mobility, Spring Attack </em>. Use your Barbarian Speed to your advantage in melee, and compensate your loss of attacks with high power attack values.</p><p></p><p>Hey, with all that Dexterity, maybe two-weapon fighting might be interesting to use. <em>Exotic Weapon Profiency (Sang Kauw, Orc Double Axe, Two-Bladed sword, whatever you like), Two Weapon Fighting, Improved Buckler Defense, Improved Two Weapon Fighting.</em></p><p>Strap a buckler in your off-hand and live with the puny -1 penalty to attacks to later gain all the cool enhancement bonus to AC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Equipment: [DOUBLE WEAPON] +1 (around 4.700 gp), Chain Shirt +1 (around 2.000 gp), Buckler +1 (1.150 gp), Gloves of Ogre Power +2 (4.000 gp), Amulet of Natural +1 (2.000 gp), Ring of Protection +1 (2.000 gp), Mighty (Str +5) Composite Longbow +1 (around 3.000gp), Cold Iron MW Shortsword (around 400 gp), Silver MW Dagger (around 400 gp), Morningstar, 3 Throwing Axes, 3 Spears, 1 Potion of Cure Serious Wounds (750 gp), 4 Potions of Cure Light Wounds (300 gp). Cloak of Resistance +2 (4.000 gp)</p><p>Remaining money for useful potions, horse or pack animal, adventuring kit.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3667391, member: 710"] Sorry to hear that - though, apparently you can still play D&D in heaven (hah, that should teach this Chick guy a lesson), so it's not that bad. But back on topic: Stats are a bit "unbalanced". I guess I'd put the 11 in Int, Wis and Cha. Not like you need them. PHB II Barbarian means Rage if you get below a barbarian-level dependend hitpoint range, right? In that case, a Con of 13 might be fine. Str19, Dex18, Con13, Int11, Wis11, Cha11 Stat Bumps of 4th and 9th level should probably go to Strenth and Con. Though with this kind of stats, it might not hurt to set Wis and/or Cha to even levels, too. Higher Will Save is never bad, and a "cool" Barbarian needs a high Charisma. :) PHB II probably makes all the Rage related feats uninteresting. [i]Power Attack, Cleave, Improved Sunder, Improved Bullrush[/i]. Might sound boring (I prefer: "relaxing"), but effective. Use Improved Sunder to "disarm" your foes, Bullrush to get them in a more favourable position... If that's too boring, [i] Power Attack, Dodge, Mobility, Spring Attack [/i]. Use your Barbarian Speed to your advantage in melee, and compensate your loss of attacks with high power attack values. Hey, with all that Dexterity, maybe two-weapon fighting might be interesting to use. [i]Exotic Weapon Profiency (Sang Kauw, Orc Double Axe, Two-Bladed sword, whatever you like), Two Weapon Fighting, Improved Buckler Defense, Improved Two Weapon Fighting.[/i] Strap a buckler in your off-hand and live with the puny -1 penalty to attacks to later gain all the cool enhancement bonus to AC. :) Equipment: [DOUBLE WEAPON] +1 (around 4.700 gp), Chain Shirt +1 (around 2.000 gp), Buckler +1 (1.150 gp), Gloves of Ogre Power +2 (4.000 gp), Amulet of Natural +1 (2.000 gp), Ring of Protection +1 (2.000 gp), Mighty (Str +5) Composite Longbow +1 (around 3.000gp), Cold Iron MW Shortsword (around 400 gp), Silver MW Dagger (around 400 gp), Morningstar, 3 Throwing Axes, 3 Spears, 1 Potion of Cure Serious Wounds (750 gp), 4 Potions of Cure Light Wounds (300 gp). Cloak of Resistance +2 (4.000 gp) Remaining money for useful potions, horse or pack animal, adventuring kit. [/QUOTE]
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