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Suggestions for a 8th L Barbarian?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3668413" data-attributes="member: 704"><p>Here are my suggestions for an 8th Level Barbarian (as opposed to a X barb / Y something else).</p><p></p><p>First off Berserker Strength is not a very good deal, in my opinion. It could be useful in games where you know you will have lots of long combats but it is a flawed ability. First, If you have good HP, you may not get to use it in situations where it might help. Basically, you get punished for having a good HP total by not being able to use your ability as often. Second, Barbarians generally have craptastic AC, and with a base AC of less than 20, 40 HP is not going to last very long in melee against multiple opponents.</p><p></p><p>Also, if you do take any feats that use up uses of Rage, how does that interact with Berserker Strength?</p><p></p><p>Now for my Feat Suggestions</p><p></p><p>1: Power Attack</p><p>2: Improved Sunder</p><p>3: Quick Draw</p><p>4: Brutal Strike (PHB 2)</p><p></p><p>Power Attack and Improved Sunder are known to be great feats to have. I do not need to explain why they are good.</p><p></p><p>Quick Draw is on the list because it makes you effective at Ranged combat with Thrown Weapons. Thrown weapons use your Str bonus for damage, which will be pretty nasty. With Quick Draw, you can use your iterative attacks while throwing them. I cannot remember the book, but there is a feat I would suggest for 9th level that will let you power attack when throwing a weapon for even more fun. Ranged combat is not generally why people take Barbarians, but it is a good option to fall back on to mitigate the typical Crappy Barbarian AC.</p><p></p><p>Brutal Strike is on the list simply because it can be scary effective. On Power Attacked hits, must make a "Fort save at DC 10 + your extra damage from the Power attack feat" or be Dazed. "But Lord Zardoz, most opponents I will hit in melee will have great Fort saves", you say?</p><p></p><p>May I direct you to the Heavy Flail. A nice, massive, 2 handed Bludgeoning weapon. With power attack, you get a 2 for one bonus on damage when using 2 handed weapons. By dumping 5 points on a Power attack, your target will have to make a DC 20 Fort save.</p><p></p><p>The feats I have suggested should work fine with either a standard Barbarian or a Berserker Strength Barbarian.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3668413, member: 704"] Here are my suggestions for an 8th Level Barbarian (as opposed to a X barb / Y something else). First off Berserker Strength is not a very good deal, in my opinion. It could be useful in games where you know you will have lots of long combats but it is a flawed ability. First, If you have good HP, you may not get to use it in situations where it might help. Basically, you get punished for having a good HP total by not being able to use your ability as often. Second, Barbarians generally have craptastic AC, and with a base AC of less than 20, 40 HP is not going to last very long in melee against multiple opponents. Also, if you do take any feats that use up uses of Rage, how does that interact with Berserker Strength? Now for my Feat Suggestions 1: Power Attack 2: Improved Sunder 3: Quick Draw 4: Brutal Strike (PHB 2) Power Attack and Improved Sunder are known to be great feats to have. I do not need to explain why they are good. Quick Draw is on the list because it makes you effective at Ranged combat with Thrown Weapons. Thrown weapons use your Str bonus for damage, which will be pretty nasty. With Quick Draw, you can use your iterative attacks while throwing them. I cannot remember the book, but there is a feat I would suggest for 9th level that will let you power attack when throwing a weapon for even more fun. Ranged combat is not generally why people take Barbarians, but it is a good option to fall back on to mitigate the typical Crappy Barbarian AC. Brutal Strike is on the list simply because it can be scary effective. On Power Attacked hits, must make a "Fort save at DC 10 + your extra damage from the Power attack feat" or be Dazed. "But Lord Zardoz, most opponents I will hit in melee will have great Fort saves", you say? May I direct you to the Heavy Flail. A nice, massive, 2 handed Bludgeoning weapon. With power attack, you get a 2 for one bonus on damage when using 2 handed weapons. By dumping 5 points on a Power attack, your target will have to make a DC 20 Fort save. The feats I have suggested should work fine with either a standard Barbarian or a Berserker Strength Barbarian. END COMMUNICATION [/QUOTE]
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