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Suggestions for an archer
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<blockquote data-quote="drdevoid" data-source="post: 1332331" data-attributes="member: 5356"><p>I played a character with a very similar build and it was incredibly powerful. I actually felt a little bit bad about it. If you stick to that you should be a force to be reckoned with. Here's my thoughts and tweaks:</p><p></p><p>Make sure Manyshot is worth it. I don't think you can use it with rapid shot (without being hasted) and the lack of bonus precision based damage (sneak attack/favored enemy/crit dmg) makes it less desirable than it initially seems to me.</p><p></p><p>I'm not crunching the numbers here- do you need that high Int to meet the PrC skill reqs? If not you may want to consider going Wood Elf. </p><p></p><p>While on the subject of race, consider applying the Celestial Template (LA +2, I believe) for acid, cold, electricity resistance -5 and scaling smite evil (based on HD rather than class level like Paladins and Destruction Clerics). Extra Smite and Power Critical becomes a good combo then. This does further slow your PrC qualification. Another downside is that I think this would make you start out as an eigth level character for purposes of wealth. </p><p></p><p>I would take a cleric level. In FRCS I think Solondir has the War (which grants weapon focus: comp longbow) and Elf (grants PBS) domains which is the traditional FRCS cleric archer build. The elf domain granting the "True Strike" spell at first level is a great bonus. Your turning ability becomes a write off unless you include some rule involving cooperative cleric joint turning but the healing spells make you more sufficient. A cleric level will slow the qualifying for your PrCs by a level, though, so if you do this take an extra cleric level or multiclass (Ranger?) in to something else since 5th level fighter gives you nothing but HD and skills.</p><p></p><p>The net gain is 1 feat, useful spells and +2 will bonus in place of 1 point of BAB and a less physical skill base.</p><p></p><p>There was a 3rd party supplement somewhere (an AEG one, I believe) that recommended allowing a swap out of the Ranger TWF for archery feats (keeping the light or no armor stipulation of course). If allowed it's an alternative to the cleric build that has obvious merits as well namely better fortitude and more skills. Used in conjunction it gets rid of the superflous 5th fighter level where you get nothing and nets you 3 feats, +4 Fort, +2 Will, spells and skills.</p><p></p><p>Either way you net 1 or 3 extra feats (or 4 provided you ditch manyshot). I would recommend improved initiative (for more OotBi sneak attacks via always going first. You may also want to swap out the screaming weapon ability for boots of elvenkind for suprise sneak attacks.) Other options are obvious but here they are anyway:</p><p></p><p>-Combat Reflexes</p><p>-Weapon Focus/Specialization (with your melee weapon)</p><p>-Dragon mag archery feats (now in Complete Warrior- Ranged Pin, Ranged Sunder, etc.)</p><p>-Luck of Heroes (if you are from that region)</p><p>-Other save feats</p><p>-Dodge/Mobility/Shot on the Run</p><p>-Expertise (perhaps Improved Disarm)</p><p>-Get Quick Draw earlier</p><p>-power critical (S&F)</p><p>-favored critical (MotW- this will only really help your melee weapons)</p><p></p><p>If you get quick draw and combat reflexes early on, I recommend getting a longspear, glaive or ranseur (to disarm) as well. You can use your reach to flank or keep enemies at bay and then drop it draw your longsword after you've gotten an AoO if they engage you.</p><p></p><p>I like your item selection. You may want to consider a +1 screaming and shocking bow if you have regular GMW access. The maiming ability from Mini Handbook is interesting as well (roll your crit modifier x2 = 1d4 x3 = 1d6 x4 = 1d8. +1 ability).</p><p></p><p>Other options are to lower your bow to a +1 screaming weapon, replace the bag of holding for both a Heward's Handy Haversack and Efficient Quiver (aka Quiver of Ehlonna) and/or lower your cloak of resistance (especially if you take Luck of Heroes). This gives you extra cash to consider other items:</p><p></p><p>-Silent Moves armor (if the cleric is super nice, he could pimp you out with Magic Vestment and you could pile on more armor/shield abilities)</p><p>-Boots of Elvenkind</p><p>-Boots of Speed</p><p>-Amulet of Natural Armor +1</p><p>-Ring of Protection +1</p><p>-Wands</p><p>-+1 bucker</p><p></p><p>Check over at the WotC Min/Max boards too, some of those guys are impressive.</p><p></p><p>Hope that helps,</p><p>Joe</p></blockquote><p></p>
[QUOTE="drdevoid, post: 1332331, member: 5356"] I played a character with a very similar build and it was incredibly powerful. I actually felt a little bit bad about it. If you stick to that you should be a force to be reckoned with. Here's my thoughts and tweaks: Make sure Manyshot is worth it. I don't think you can use it with rapid shot (without being hasted) and the lack of bonus precision based damage (sneak attack/favored enemy/crit dmg) makes it less desirable than it initially seems to me. I'm not crunching the numbers here- do you need that high Int to meet the PrC skill reqs? If not you may want to consider going Wood Elf. While on the subject of race, consider applying the Celestial Template (LA +2, I believe) for acid, cold, electricity resistance -5 and scaling smite evil (based on HD rather than class level like Paladins and Destruction Clerics). Extra Smite and Power Critical becomes a good combo then. This does further slow your PrC qualification. Another downside is that I think this would make you start out as an eigth level character for purposes of wealth. I would take a cleric level. In FRCS I think Solondir has the War (which grants weapon focus: comp longbow) and Elf (grants PBS) domains which is the traditional FRCS cleric archer build. The elf domain granting the "True Strike" spell at first level is a great bonus. Your turning ability becomes a write off unless you include some rule involving cooperative cleric joint turning but the healing spells make you more sufficient. A cleric level will slow the qualifying for your PrCs by a level, though, so if you do this take an extra cleric level or multiclass (Ranger?) in to something else since 5th level fighter gives you nothing but HD and skills. The net gain is 1 feat, useful spells and +2 will bonus in place of 1 point of BAB and a less physical skill base. There was a 3rd party supplement somewhere (an AEG one, I believe) that recommended allowing a swap out of the Ranger TWF for archery feats (keeping the light or no armor stipulation of course). If allowed it's an alternative to the cleric build that has obvious merits as well namely better fortitude and more skills. Used in conjunction it gets rid of the superflous 5th fighter level where you get nothing and nets you 3 feats, +4 Fort, +2 Will, spells and skills. Either way you net 1 or 3 extra feats (or 4 provided you ditch manyshot). I would recommend improved initiative (for more OotBi sneak attacks via always going first. You may also want to swap out the screaming weapon ability for boots of elvenkind for suprise sneak attacks.) Other options are obvious but here they are anyway: -Combat Reflexes -Weapon Focus/Specialization (with your melee weapon) -Dragon mag archery feats (now in Complete Warrior- Ranged Pin, Ranged Sunder, etc.) -Luck of Heroes (if you are from that region) -Other save feats -Dodge/Mobility/Shot on the Run -Expertise (perhaps Improved Disarm) -Get Quick Draw earlier -power critical (S&F) -favored critical (MotW- this will only really help your melee weapons) If you get quick draw and combat reflexes early on, I recommend getting a longspear, glaive or ranseur (to disarm) as well. You can use your reach to flank or keep enemies at bay and then drop it draw your longsword after you've gotten an AoO if they engage you. I like your item selection. You may want to consider a +1 screaming and shocking bow if you have regular GMW access. The maiming ability from Mini Handbook is interesting as well (roll your crit modifier x2 = 1d4 x3 = 1d6 x4 = 1d8. +1 ability). Other options are to lower your bow to a +1 screaming weapon, replace the bag of holding for both a Heward's Handy Haversack and Efficient Quiver (aka Quiver of Ehlonna) and/or lower your cloak of resistance (especially if you take Luck of Heroes). This gives you extra cash to consider other items: -Silent Moves armor (if the cleric is super nice, he could pimp you out with Magic Vestment and you could pile on more armor/shield abilities) -Boots of Elvenkind -Boots of Speed -Amulet of Natural Armor +1 -Ring of Protection +1 -Wands -+1 bucker Check over at the WotC Min/Max boards too, some of those guys are impressive. Hope that helps, Joe [/QUOTE]
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