Iron_Chef
First Post
SUMMONER CORE CLASS
This is a third draft and feedback is welcome.
Abilities: Int is most important as it governs bonus spells and spell DCs, followed by Cha for successful bargaining with summoned creatures. Wisdom is important for withstanding the temptations offered by summoned creatures.
Alignment: Must be within one step of the alignment of the creatures they want to summon (LE = devils, N = elementals, CE = demons, etc.)
BAB: As Wizard
Saves: As Wizard
Weapons and Armor: As Wizard
Class Skills: Bluff, Concentration, Craft, Diplomacy, Gather Information, Intimidate, Knowledge (any), Profession, Scry, Sense Motive, Spellcraft
Skill Points/Level and Starting Skills: As Wizard (2+Int)
Class Abilities:
Note that this class uses the variant summon monster rules from the DMG; it can summon any appropriate type of creature from any monster resource and is not restricted to those listed in the summon monster and summon nature's ally descriptions.
Level 1:
Bonus Spells (can cast 1 extra spell per spell level per day but it must be a summoning spell)
Summon Familiar (as Wizard class ability)
Summoning Specialist (all summoning spells are cast at twice caster level for range and duration).
Level 5: Bonus Feat
Level 10: Bonus Feat
Level 15: Bonus Feat
Level 20: Bonus Feat
Summoner Bonus Feats:
At fifth level and every five levels thereafter, the summoner can pick a bonus feat from the following list; these feats are also available at any time the summoner earns a new feat. Also, add any familiar enhancing feats to the list of bonus feats available.
Augment Summoning (+1 attack, damage and AC for all summoned monsters)
Extend Summoning (duration of summon monster spells changed from rounds to minutes, prereq. summoner level 3+)
Greater Augment Summoning (+2 attack, damage and AC of summoned monsters, prereq: Augment Summoning, summoner level 5+)
Greater Summoning Mastery (you consult the summon monster table as if you had cast a summon monster spell that was two levels higher. Ex: You cast summon monster II and pick from the sumon monster IV table for the type of creature you summon; prereq.: Int 20+, augment summoning, summoning mastery, summoner level 10+).
Heed The Call (when casting any create arcane astral construct, summon monster, summon nature's ally or summon undead spell, you summon one additional creature of the same type; prereq: augment summoning)
Improved Familiar (see FRCS, T&B)
Persistent Summoning (duration of summon monster spells changed from minutes to hours, prereq: extend summoning, summoner level 10+)
Quicken Summoning (once per day, you can quicken (as the feat "quicken spell") any one summon monster spell and it does not increase the spell level; this feat may be taken multipple times; prereq: summoner level 4+)
Summon Resist (all summoned monsters have acid, cold, electricity, fire and sonic resistance 5; the creature uses this resistance unless its own natural resistance is better, prereq.: augment summoning)
Summoning Mastery (you consult the summon monster table as if you had cast a summon monster spell that was one level higher. Ex: You cast summon monster II and pick from the summon monster III table for the type of creature you summon, prereq: augment summoning, summoner level 5+)
SPELLS
Can learn any arcane or divine conjuration spells, can learn all metacreativity psionic powers as arcane spells. Spells are learned, prepared and cast as a wizard.
Spell List: (in progress)
Source Key:
BoEM1 (Book of Eldritch Might 1)
BoEM2 (Book of Eldritch Might 2)
BVD (Book of Vile Darkness)
D2 (Diablo 2: Diablerie)
DotF (Defenders of the Faith)
KKPG (Kingdoms of Kalamar Player's Guide)
MoF (Magic of Faerun)
MotW (Masters of the Wild)
Psi (Psionics Handbook)
QC (Quintessential Cleric)
QW (Quintessential Wizard)
RR1 (Relics & Rituals 1)
RR2 (Relics & Rituals 2)
S&S (Spells & Spellcraft)
T&B (Tome & Blood)
0 - acid splash (MoF), arcane mark, black bag (BVD), conjurer's toolbelt (S&S), create water, cure minor wounds, dancing lights, detect magic, devlin's barb (BoEM1), filch (RR2), ghost sound, inkling (psi), missive (psi), prestidigitation, quill (S&S), ray of frost, read magic, repair minor damage (T&B), summon 0 (RR2), summon monster 0 (summons one CR 1/3 or worse monster, otherwise as summon monster I), tongue of angels (BoEM1), tongue of fiends (BoEM1), trinket (psi)
1 - animal messenger, animate rope, beget bogun (MOTW), bone armor (D2), call weaponry (psi), cobwebs (RR2), comprehend languages, corrosive grasp (MoF), create astral construct I (psi), detect chaos/evil/good/law, dissipating touch (psi, as shocking grasp but teleports minute quantities of target away), elina's wardrobe (RR2), erase, field of razors (RR2), glue (RR1), grease, lesser acid/cold/electricity/fire/sonic orb (T&B), magic fang, magic weapon, melzek's diabolic treasurer (QW), message, minor creation (psi), mount, obscuring mist, protection from chaos/evil/good/law, repair light damage (T&B), sense link (psi), shield, summon I (RR2), summon monster I, summon nature's ally I, summon undead I (MoF), syron's energy armor (S&S), teeth (D2), tenser's floating disk, tracker (KKPG), unseen servant, web sphere (RR2), whirlwind of ice (S&S)
2 - adrenaline surge (MOTW), arcane lock, augury, aura of darkness (spells & spellcraft), aura of light (spells & spellcraft), bed bug bites (RR2), bull's strength, burst of energy, cat's grace, choke (T&B), chromatic rod (KKPG), clay golem (D2), continual flame, create astral construct II (psi), create magic tattoo (FRCS), cure light wounds, delay poison, dolomar's mapping (RR1), eagle's splendor (FRCS), enhance familiar (T&B), ecto puppet (psi), ectoplasmic cocoon (psi), ectoplasmic form (psi), endurance, feast of worms (RR2), felonious friend I (S&S), fog cloud, fox's cunning, glitterdust, green blockade (MOTW), ice shards (RR2), igedrazaar's miasma (MOF), ice knife (T&B), leomund's tiny hut, lesser restoration, life shield (RR1), lillandel's fury (RR1), locate object, magic mouth, melf's acid arrow, mirror image, owl's wisdom, regenerate moderate wounds (MOTW), phantom steed, power word sleep, regenerate light wounds (MOTW), repair moderate damage (T&B), rope trick, sense psychoportation (psi), sever the tie (psi), slipping the ranks (spells & spellcraft), summon II (RR2), summon monster II, summon nature's ally II, summon swarm, summon undead II (MoF), unseen trickster (QW), voice of authority (S&S), wall of thought (KKPG), web, whispering wind
3 - belarosh's law (AEG's Evil), black cloud of horror (spells & spellcraft), blink, bloodblade (spells & spellcraft), bolt of conjuring (BoEM1), bone wall (D2), call aquatic humanoid I (RR1), call lightning, chains of binding (RR2), create astral construct III (psi), create food and water, cure moderate wounds, devlin's venomblade (BoEM1), dispel magic, doomfog (S&S), dragonskin (BoEM1), drawmij's instant summons, flame arrow, gas cloud (RR1), greater magic fang, greater magic weapon, helping hand, leomund's secure shelter, lesser domination (psi), magic circle against chaos/evil/good/law, mestil's acid breath (MoF), misile storm (RR2), ochre cloud (KKPG), phantom steed, regenerate serious wounds (MOTW), regenerate ring (MOTW), rejuvenation (psi), remote viewing (psi), remove disease, remove paralysis, repair serious damage (T&B), rescue (spells & spellcraft), sandstorm (KKPG), sepia snake sigil, sleet storm, stinking cloud, summon dretch horde, summon lemure horde, summon III (RR2), summon monster III, summon nature's ally III, summon undead III (MoF), tongues, whitefire (psi), windwall
4 - acid/cold/electricity/fire/sonic orb (T&B), arcane eye, armor of brambles (RR2), blood golem (D2), bone spear (D2), bottle of smoke (MOTW), bottomless pit (RR1), chaos hammer, contact other plane, create astral construct IV (psi), cure serious wounds, dimension door, dimensional anchor, dismissal, divination, enduring webs (RR2), evard's black tentacles, felonious friend II (S&S), fire shield, fortify familiar (T&B), ice storm, iron butterflies (RR2), leomund's secret chest, lesser geas, lesser planar ally, locate creature, mark of sarish (blood reign of nishanpur), miasma (MOTW), minor creation, otiluke's dispelling screen (T&B), neutralize poison, pack of ghouls (spells & spellcraft), phantom artillery (QW), poisoned goblet (spells & spellcraft), regenerate critical wounds (MOTW), repair critical damage (T&B), restoration, robe of reflection (BoEM2), solid fog, status, summon IV (RR2), summon monster IV, summon nature's ally IV, summon undead IV (MoF), tanil's spectral archers (RR2), tevik's creeping eye (RR2), verminplague (RR1), wall of chaos (MoF), wall of earth (S&S), wall of ectoplasm (psi), wall of evil (MoF), wall of fire, wall of fungus (KKPG), wall of good (MoF), wall of ice, wall of law (MoF), unholy blight
5 - baleful teleport (psi), beetleswarm (RR2), bone prison (D2), breath of death (RR2), burden of faith (RR2), call aquatic monster (RR1), cloudkill, cloudsleep (KKPG), commune, commune with nature, control winds, create astral construct V (psi), cure critical wounds, darksoul (RR2), demonbane (RR2), dimensional lock (MOF), dispel chaos/evil/good/law, finger of life (S&S), greater command, greater familiar (RR1), ectoplasmic armor, ectoplasmic shambler (psi), lesser planar binding, lung burst (QC), mestil's acid sheath (MoF), pillar of attraction/repulsion, plane shift, major creation, mordenkainen's faithful hound, permanency, prying eyes, raise dead, sending, spirit wall, summon V (RR2), summon monster V, summon nature's ally V, summon undead V (MoF), sumptuous feast (S&S), teleport, teleport block (BoEM1), teleport redirect (BoEM1), teleport trigger (psi), wall of bones, wall of force, wall of iron, wall of stone, wall of thorns, wall of vermin (S&S),
6 - acid fog, animate objects, avalanche (RR2), awaken lesser titan avatar (RR1), banishment, blade barrier, bone spirit (D2), call aquatic humanoid II (RR1), call cohort (psi), create astral construct VI (psi), dust storm (KKPG), felonious friend III (S&S), fire golem (D2), fire spiders (MoF), forbiddance, geas/quest, greater dispelling, forbiddance, guards and wards, healing circle, heroes' feast, hydra (D2), imbue familiar with spell ability (T&B), insect plague, iron golem (D2), perivax's poison pillar (spells & spellcraft), planar ally, planar binding, power word thunder (RR1), regenerate circle (MOTW), retrieve (psi), sudden wave (BoEM2), summon VI (RR2), summon monster VI, summon nature's ally VI, trace teleport (psi), touch of renewal (RR2), wall of snakes, word of recall
7 - blasphemy, cloak of chaos, control weather, create astral construct VII (psi), crippling fog (QC), daggers of vaul (RR1), dictum, divert teleport, erosion (QC), ethereal jaunt, fiendform (MoF), gemjump (MoF), heal, holy word, infernal legion (RR2: True Ritual), limited wish, mass cocoon (psi), mass teleport (T&B), mordenkainen's magnificent mansion, oedema (QC), otiluke's greater dispelling screen (T&B), phase door, power word stun, regenerate, resurrection, slime wave (MOTW), summon VII (RR2), summon monster VII, summon nature's ally VII, teleport without error, vanish, vipergout (MoF), word of chaos
8 - antipathy, binding, create astral construct VIII (psi), creeping doom, demand, discern location, etherealness, greater finger of life (S&S), greater planar ally, holy aura, imbue guardian (BoEM1), incendiary cloud, maze, melzek's swarm of voracious ghell beetles (QW), power word blind, prismatic wall, shield of law, spectral gallows (QC), stone assault (RR2), summon VIII (RR2), summon monster VIII, summon nature's ally VIII, symbol, sympathy, trap the soul, true creation (psi), undead gate (S&S), unholy aura,
9 - astral projection, avatar (QC), black blade of disaster (MoF), command construct (spells & spellcraft), create astral construct IX (psi), deluge (QC), elemental swarm, gate, genesis (psi), holy war (RR2), magma burst (BoEM1), power word kill, shambler, storm of vengeance, summon IX (RR2), summon monster IX, summon nature's ally IX, teleportation circle, tendrils of eternal night (RR2), true resurrection, wish, zalimarjin's avalanche (MoF)
This is a third draft and feedback is welcome.
Abilities: Int is most important as it governs bonus spells and spell DCs, followed by Cha for successful bargaining with summoned creatures. Wisdom is important for withstanding the temptations offered by summoned creatures.
Alignment: Must be within one step of the alignment of the creatures they want to summon (LE = devils, N = elementals, CE = demons, etc.)
BAB: As Wizard
Saves: As Wizard
Weapons and Armor: As Wizard
Class Skills: Bluff, Concentration, Craft, Diplomacy, Gather Information, Intimidate, Knowledge (any), Profession, Scry, Sense Motive, Spellcraft
Skill Points/Level and Starting Skills: As Wizard (2+Int)
Class Abilities:
Note that this class uses the variant summon monster rules from the DMG; it can summon any appropriate type of creature from any monster resource and is not restricted to those listed in the summon monster and summon nature's ally descriptions.
Level 1:
Bonus Spells (can cast 1 extra spell per spell level per day but it must be a summoning spell)
Summon Familiar (as Wizard class ability)
Summoning Specialist (all summoning spells are cast at twice caster level for range and duration).
Level 5: Bonus Feat
Level 10: Bonus Feat
Level 15: Bonus Feat
Level 20: Bonus Feat
Summoner Bonus Feats:
At fifth level and every five levels thereafter, the summoner can pick a bonus feat from the following list; these feats are also available at any time the summoner earns a new feat. Also, add any familiar enhancing feats to the list of bonus feats available.
Augment Summoning (+1 attack, damage and AC for all summoned monsters)
Extend Summoning (duration of summon monster spells changed from rounds to minutes, prereq. summoner level 3+)
Greater Augment Summoning (+2 attack, damage and AC of summoned monsters, prereq: Augment Summoning, summoner level 5+)
Greater Summoning Mastery (you consult the summon monster table as if you had cast a summon monster spell that was two levels higher. Ex: You cast summon monster II and pick from the sumon monster IV table for the type of creature you summon; prereq.: Int 20+, augment summoning, summoning mastery, summoner level 10+).
Heed The Call (when casting any create arcane astral construct, summon monster, summon nature's ally or summon undead spell, you summon one additional creature of the same type; prereq: augment summoning)
Improved Familiar (see FRCS, T&B)
Persistent Summoning (duration of summon monster spells changed from minutes to hours, prereq: extend summoning, summoner level 10+)
Quicken Summoning (once per day, you can quicken (as the feat "quicken spell") any one summon monster spell and it does not increase the spell level; this feat may be taken multipple times; prereq: summoner level 4+)
Summon Resist (all summoned monsters have acid, cold, electricity, fire and sonic resistance 5; the creature uses this resistance unless its own natural resistance is better, prereq.: augment summoning)
Summoning Mastery (you consult the summon monster table as if you had cast a summon monster spell that was one level higher. Ex: You cast summon monster II and pick from the summon monster III table for the type of creature you summon, prereq: augment summoning, summoner level 5+)
SPELLS
Can learn any arcane or divine conjuration spells, can learn all metacreativity psionic powers as arcane spells. Spells are learned, prepared and cast as a wizard.
Spell List: (in progress)
Source Key:
BoEM1 (Book of Eldritch Might 1)
BoEM2 (Book of Eldritch Might 2)
BVD (Book of Vile Darkness)
D2 (Diablo 2: Diablerie)
DotF (Defenders of the Faith)
KKPG (Kingdoms of Kalamar Player's Guide)
MoF (Magic of Faerun)
MotW (Masters of the Wild)
Psi (Psionics Handbook)
QC (Quintessential Cleric)
QW (Quintessential Wizard)
RR1 (Relics & Rituals 1)
RR2 (Relics & Rituals 2)
S&S (Spells & Spellcraft)
T&B (Tome & Blood)
0 - acid splash (MoF), arcane mark, black bag (BVD), conjurer's toolbelt (S&S), create water, cure minor wounds, dancing lights, detect magic, devlin's barb (BoEM1), filch (RR2), ghost sound, inkling (psi), missive (psi), prestidigitation, quill (S&S), ray of frost, read magic, repair minor damage (T&B), summon 0 (RR2), summon monster 0 (summons one CR 1/3 or worse monster, otherwise as summon monster I), tongue of angels (BoEM1), tongue of fiends (BoEM1), trinket (psi)
1 - animal messenger, animate rope, beget bogun (MOTW), bone armor (D2), call weaponry (psi), cobwebs (RR2), comprehend languages, corrosive grasp (MoF), create astral construct I (psi), detect chaos/evil/good/law, dissipating touch (psi, as shocking grasp but teleports minute quantities of target away), elina's wardrobe (RR2), erase, field of razors (RR2), glue (RR1), grease, lesser acid/cold/electricity/fire/sonic orb (T&B), magic fang, magic weapon, melzek's diabolic treasurer (QW), message, minor creation (psi), mount, obscuring mist, protection from chaos/evil/good/law, repair light damage (T&B), sense link (psi), shield, summon I (RR2), summon monster I, summon nature's ally I, summon undead I (MoF), syron's energy armor (S&S), teeth (D2), tenser's floating disk, tracker (KKPG), unseen servant, web sphere (RR2), whirlwind of ice (S&S)
2 - adrenaline surge (MOTW), arcane lock, augury, aura of darkness (spells & spellcraft), aura of light (spells & spellcraft), bed bug bites (RR2), bull's strength, burst of energy, cat's grace, choke (T&B), chromatic rod (KKPG), clay golem (D2), continual flame, create astral construct II (psi), create magic tattoo (FRCS), cure light wounds, delay poison, dolomar's mapping (RR1), eagle's splendor (FRCS), enhance familiar (T&B), ecto puppet (psi), ectoplasmic cocoon (psi), ectoplasmic form (psi), endurance, feast of worms (RR2), felonious friend I (S&S), fog cloud, fox's cunning, glitterdust, green blockade (MOTW), ice shards (RR2), igedrazaar's miasma (MOF), ice knife (T&B), leomund's tiny hut, lesser restoration, life shield (RR1), lillandel's fury (RR1), locate object, magic mouth, melf's acid arrow, mirror image, owl's wisdom, regenerate moderate wounds (MOTW), phantom steed, power word sleep, regenerate light wounds (MOTW), repair moderate damage (T&B), rope trick, sense psychoportation (psi), sever the tie (psi), slipping the ranks (spells & spellcraft), summon II (RR2), summon monster II, summon nature's ally II, summon swarm, summon undead II (MoF), unseen trickster (QW), voice of authority (S&S), wall of thought (KKPG), web, whispering wind
3 - belarosh's law (AEG's Evil), black cloud of horror (spells & spellcraft), blink, bloodblade (spells & spellcraft), bolt of conjuring (BoEM1), bone wall (D2), call aquatic humanoid I (RR1), call lightning, chains of binding (RR2), create astral construct III (psi), create food and water, cure moderate wounds, devlin's venomblade (BoEM1), dispel magic, doomfog (S&S), dragonskin (BoEM1), drawmij's instant summons, flame arrow, gas cloud (RR1), greater magic fang, greater magic weapon, helping hand, leomund's secure shelter, lesser domination (psi), magic circle against chaos/evil/good/law, mestil's acid breath (MoF), misile storm (RR2), ochre cloud (KKPG), phantom steed, regenerate serious wounds (MOTW), regenerate ring (MOTW), rejuvenation (psi), remote viewing (psi), remove disease, remove paralysis, repair serious damage (T&B), rescue (spells & spellcraft), sandstorm (KKPG), sepia snake sigil, sleet storm, stinking cloud, summon dretch horde, summon lemure horde, summon III (RR2), summon monster III, summon nature's ally III, summon undead III (MoF), tongues, whitefire (psi), windwall
4 - acid/cold/electricity/fire/sonic orb (T&B), arcane eye, armor of brambles (RR2), blood golem (D2), bone spear (D2), bottle of smoke (MOTW), bottomless pit (RR1), chaos hammer, contact other plane, create astral construct IV (psi), cure serious wounds, dimension door, dimensional anchor, dismissal, divination, enduring webs (RR2), evard's black tentacles, felonious friend II (S&S), fire shield, fortify familiar (T&B), ice storm, iron butterflies (RR2), leomund's secret chest, lesser geas, lesser planar ally, locate creature, mark of sarish (blood reign of nishanpur), miasma (MOTW), minor creation, otiluke's dispelling screen (T&B), neutralize poison, pack of ghouls (spells & spellcraft), phantom artillery (QW), poisoned goblet (spells & spellcraft), regenerate critical wounds (MOTW), repair critical damage (T&B), restoration, robe of reflection (BoEM2), solid fog, status, summon IV (RR2), summon monster IV, summon nature's ally IV, summon undead IV (MoF), tanil's spectral archers (RR2), tevik's creeping eye (RR2), verminplague (RR1), wall of chaos (MoF), wall of earth (S&S), wall of ectoplasm (psi), wall of evil (MoF), wall of fire, wall of fungus (KKPG), wall of good (MoF), wall of ice, wall of law (MoF), unholy blight
5 - baleful teleport (psi), beetleswarm (RR2), bone prison (D2), breath of death (RR2), burden of faith (RR2), call aquatic monster (RR1), cloudkill, cloudsleep (KKPG), commune, commune with nature, control winds, create astral construct V (psi), cure critical wounds, darksoul (RR2), demonbane (RR2), dimensional lock (MOF), dispel chaos/evil/good/law, finger of life (S&S), greater command, greater familiar (RR1), ectoplasmic armor, ectoplasmic shambler (psi), lesser planar binding, lung burst (QC), mestil's acid sheath (MoF), pillar of attraction/repulsion, plane shift, major creation, mordenkainen's faithful hound, permanency, prying eyes, raise dead, sending, spirit wall, summon V (RR2), summon monster V, summon nature's ally V, summon undead V (MoF), sumptuous feast (S&S), teleport, teleport block (BoEM1), teleport redirect (BoEM1), teleport trigger (psi), wall of bones, wall of force, wall of iron, wall of stone, wall of thorns, wall of vermin (S&S),
6 - acid fog, animate objects, avalanche (RR2), awaken lesser titan avatar (RR1), banishment, blade barrier, bone spirit (D2), call aquatic humanoid II (RR1), call cohort (psi), create astral construct VI (psi), dust storm (KKPG), felonious friend III (S&S), fire golem (D2), fire spiders (MoF), forbiddance, geas/quest, greater dispelling, forbiddance, guards and wards, healing circle, heroes' feast, hydra (D2), imbue familiar with spell ability (T&B), insect plague, iron golem (D2), perivax's poison pillar (spells & spellcraft), planar ally, planar binding, power word thunder (RR1), regenerate circle (MOTW), retrieve (psi), sudden wave (BoEM2), summon VI (RR2), summon monster VI, summon nature's ally VI, trace teleport (psi), touch of renewal (RR2), wall of snakes, word of recall
7 - blasphemy, cloak of chaos, control weather, create astral construct VII (psi), crippling fog (QC), daggers of vaul (RR1), dictum, divert teleport, erosion (QC), ethereal jaunt, fiendform (MoF), gemjump (MoF), heal, holy word, infernal legion (RR2: True Ritual), limited wish, mass cocoon (psi), mass teleport (T&B), mordenkainen's magnificent mansion, oedema (QC), otiluke's greater dispelling screen (T&B), phase door, power word stun, regenerate, resurrection, slime wave (MOTW), summon VII (RR2), summon monster VII, summon nature's ally VII, teleport without error, vanish, vipergout (MoF), word of chaos
8 - antipathy, binding, create astral construct VIII (psi), creeping doom, demand, discern location, etherealness, greater finger of life (S&S), greater planar ally, holy aura, imbue guardian (BoEM1), incendiary cloud, maze, melzek's swarm of voracious ghell beetles (QW), power word blind, prismatic wall, shield of law, spectral gallows (QC), stone assault (RR2), summon VIII (RR2), summon monster VIII, summon nature's ally VIII, symbol, sympathy, trap the soul, true creation (psi), undead gate (S&S), unholy aura,
9 - astral projection, avatar (QC), black blade of disaster (MoF), command construct (spells & spellcraft), create astral construct IX (psi), deluge (QC), elemental swarm, gate, genesis (psi), holy war (RR2), magma burst (BoEM1), power word kill, shambler, storm of vengeance, summon IX (RR2), summon monster IX, summon nature's ally IX, teleportation circle, tendrils of eternal night (RR2), true resurrection, wish, zalimarjin's avalanche (MoF)
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