MortalPlague
Adventurer
I just whipped up the stat block for the BBEG for my upcoming game. The PCs should be 20th level when they confront her. My party consists of a tempest fighter, a battle cleric, an archer ranger, a storm sorcerer, and an artful dodger rogue.
Farina and her band of lycanthropes have been a thorn in the rogue and ranger's side for a while, so they decided to take her down for good. This is our prelude adventure into epic tier, giving them a chance to settle an old score before they move on to grander things. I decided to give Farina some really crazy mobility, partly to make her different from her allies, but also to let her compensate for a lack of ranged attacks. Anyway, let me know what you think; any criticisms would be very helpful.
Farina (Hybrid Form) L23 Elite Skirmisher
Medium natural humanoid (shapechanger), human - XP 10,200
AC 39; Fort 35; Reflex 38; Will 37
HP 432; Bloodied 216
Initiative +23; Perception +23
Speed 8, climb 8
Saving Throws +2, Action Points 1
--Traits
_ Regeneration
Farina regains 10 hit points whenever she starts her turn and has at least 1 hit point. When Farina takes damage from a silvered weapon, her regeneration does not function on her next turn.
_ Mobile Threat
If Farina moves at least four squares on her turn, she gains +2d8 damage on all attacks until the start of her next turn.
_ Slippery
Farina gains a +4 bonus to all defenses against opportunity attacks.
--Standard Actions
Furious Claws * At-Will
Attack: Melee 1 (one creature); +28 vs. AC
Hit: 4d6 + 17 damage.
Effect: Farina shifts 2 squares.
Quick Striker * At-Will
Farina makes two Furious Claws attacks.
Dancing Through The Melee * Recharge [5], [6]
Farina makes four Furious Claw attacks in succession.
Tiger Snarl (fear) * At-Will
Attack: Close Blast 3 (enemies only); +26 vs. Will
Hit: 3d8 + 10 psychic damage, and the target is dazed (save ends).
Pounce * Recharge [5], [6]
Farina shifts 8 squares and makes the following attack:
Attack: Melee 1 (one creature); +28 vs. AC
Hit: 6d8 + 19 damage, and the target is knocked prone.
Miss: Half damage.
--Move Actions
_ Coiled Tiger Spring * Recharge [4], [5], [6]
Farina's moves up to 12 squares.
--Minor Actions
_ Pain Can't Slow Me * Recharge [4], [5], [6]
Requirement: Farina must be dazed, slowed, immoblized, or restrained.
Effect: Farina takes 10 damage and ends the effect.
_ Change Shape (polymorph) * At-Will
Effect: Farina alters her physical form to appear as a Medium tiger, unique human, or hybrid.
Farina and her band of lycanthropes have been a thorn in the rogue and ranger's side for a while, so they decided to take her down for good. This is our prelude adventure into epic tier, giving them a chance to settle an old score before they move on to grander things. I decided to give Farina some really crazy mobility, partly to make her different from her allies, but also to let her compensate for a lack of ranged attacks. Anyway, let me know what you think; any criticisms would be very helpful.
Farina (Hybrid Form) L23 Elite Skirmisher
Medium natural humanoid (shapechanger), human - XP 10,200
AC 39; Fort 35; Reflex 38; Will 37
HP 432; Bloodied 216
Initiative +23; Perception +23
Speed 8, climb 8
Saving Throws +2, Action Points 1
--Traits
_ Regeneration
Farina regains 10 hit points whenever she starts her turn and has at least 1 hit point. When Farina takes damage from a silvered weapon, her regeneration does not function on her next turn.
_ Mobile Threat
If Farina moves at least four squares on her turn, she gains +2d8 damage on all attacks until the start of her next turn.
_ Slippery
Farina gains a +4 bonus to all defenses against opportunity attacks.
--Standard Actions

Attack: Melee 1 (one creature); +28 vs. AC
Hit: 4d6 + 17 damage.
Effect: Farina shifts 2 squares.

Farina makes two Furious Claws attacks.

Farina makes four Furious Claw attacks in succession.

Attack: Close Blast 3 (enemies only); +26 vs. Will
Hit: 3d8 + 10 psychic damage, and the target is dazed (save ends).

Farina shifts 8 squares and makes the following attack:
Attack: Melee 1 (one creature); +28 vs. AC
Hit: 6d8 + 19 damage, and the target is knocked prone.
Miss: Half damage.
--Move Actions
_ Coiled Tiger Spring * Recharge [4], [5], [6]
Farina's moves up to 12 squares.
--Minor Actions
_ Pain Can't Slow Me * Recharge [4], [5], [6]
Requirement: Farina must be dazed, slowed, immoblized, or restrained.
Effect: Farina takes 10 damage and ends the effect.
_ Change Shape (polymorph) * At-Will
Effect: Farina alters her physical form to appear as a Medium tiger, unique human, or hybrid.
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