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'Surviving in the wilderness' and 'prospering village' mini-games?
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<blockquote data-quote="jasonbostwick" data-source="post: 5058744" data-attributes="member: 34924"><p>Er, I'm going to have to respectfully disagree. While there might not be forests in the middle of the Sahara, it is definitely possible to have forested areas in the midst of a desert. </p><p></p><p>Look at Arizona on Google Maps - dry, brown deserts broken up by swaths of forest along waterways and on the North-facing slopes of mountains and hills.</p><p></p><p>Tucson gets less than 12 inches of rain a year, but there are Pecan orchards in the outskirts of the city.</p><p></p><p>With irrigation, it would be possible to have crops and even orchards a fair ways off from a river. This is certainly possible with technology more primitive than that assumed in a baseline D&D campaign and could be further improved with magic. </p><p></p><p></p><p></p><p>Irrigation systems could actually provide a fair amount of inspiration for a campaign.</p><p></p><p>Large systems of irrigation canals might be hard for villagers to maintain in a 'points of light' style campaign, and perhaps there might be canals near the town that have fallen into disrepair with the collapse of an old empire (shadows of China's <a href="http://en.wikipedia.org/wiki/Grand_Canal_(China)" target="_blank">Grand Canal</a>).</p><p></p><p>The rebuilding of a canal system by the PCs would be an easy way for them to impact the town through normal adventuring. They could safeguard reconstruction attempts from orc raiders, or exterminate the lizardfolk that are have dammed the canals to make an artificial marsh.</p><p></p><p>The establishment of proper irrigation could rapidly expand the towns food production and population.</p></blockquote><p></p>
[QUOTE="jasonbostwick, post: 5058744, member: 34924"] Er, I'm going to have to respectfully disagree. While there might not be forests in the middle of the Sahara, it is definitely possible to have forested areas in the midst of a desert. Look at Arizona on Google Maps - dry, brown deserts broken up by swaths of forest along waterways and on the North-facing slopes of mountains and hills. Tucson gets less than 12 inches of rain a year, but there are Pecan orchards in the outskirts of the city. With irrigation, it would be possible to have crops and even orchards a fair ways off from a river. This is certainly possible with technology more primitive than that assumed in a baseline D&D campaign and could be further improved with magic. Irrigation systems could actually provide a fair amount of inspiration for a campaign. Large systems of irrigation canals might be hard for villagers to maintain in a 'points of light' style campaign, and perhaps there might be canals near the town that have fallen into disrepair with the collapse of an old empire (shadows of China's [URL="http://en.wikipedia.org/wiki/Grand_Canal_(China)"]Grand Canal[/URL]). The rebuilding of a canal system by the PCs would be an easy way for them to impact the town through normal adventuring. They could safeguard reconstruction attempts from orc raiders, or exterminate the lizardfolk that are have dammed the canals to make an artificial marsh. The establishment of proper irrigation could rapidly expand the towns food production and population. [/QUOTE]
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'Surviving in the wilderness' and 'prospering village' mini-games?
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