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D&D 5E Survivor 5E - Rules Options and Variants

jasper

Rotten DM
Action Options 28
Automatic Success 15
Building Strongholds 40
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 16
Feats 27
Healer's Kit Dependency 32
Healing Surges 15
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 9
Mixing Potions 34
Morale 24 +1 = 25
More Difficult Magic Item Identification 29
Multiclassing 27
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 24
Scroll Mishaps 25
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 13 -2= 11
 

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Omand

Adventurer
Action Options 28
Automatic Success 15
Building Strongholds 40
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 16 - 2 = 14
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 16
Feats 27
Healer's Kit Dependency 32
Healing Surges 15
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 9
Mixing Potions 34
Morale 25
More Difficult Magic Item Identification 29
Multiclassing 27
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 24
Scroll Mishaps 25 + 1 = 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 11
 

Eyes of Nine

Everything's Fine
Action Options 28
Automatic Success 15
Building Strongholds 38
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 16
Feats 27
Healer's Kit Dependency 32
Healing Surges 15
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 9
Mixing Potions 34
Morale 26
More Difficult Magic Item Identification 29
Multiclassing 27
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 24
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 11
 

clearstream

Be just and fear not...
Action Options 28
Automatic Success 15
Building Strongholds 38
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 16
Feats 27
Healer's Kit Dependency 32
Healing Surges 15
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 9
Mixing Potions 34 - 2 = 32
Morale 26
More Difficult Magic Item Identification 29
Multiclassing 27
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 24 + 1 = 25
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 11
 

Zio_the_dark

The dark one :)
Epic
Action Options 28
Automatic Success 15
Building Strongholds 38
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 16
Feats 27
Healer's Kit Dependency 33
Healing Surges 15
Hero Points 18
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 9
Mixing Potions 32
Morale 26
More Difficult Magic Item Identification 29
Multiclassing 27
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 25
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 11
 

akr71

Adventurer
Action Options 28
Automatic Success 15
Building Strongholds 38
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 20
Equipment Sizes 18
Facing 20
Fear and Horror 16
Feats 27
Healer's Kit Dependency 33
Healing Surges 15
Hero Points 18
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 9
Mixing Potions 32
Morale 26
More Difficult Magic Item Identification 29
Multiclassing 28
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 25
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 11
 

Legatus Legionis

< BLAH HA Ha ha >
Action Options 28
Automatic Success 15
Building Strongholds 38+1 = 39
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 20
Equipment Sizes 18
Facing 20
Fear and Horror 16
Feats 27
Healer's Kit Dependency 33
Healing Surges 15
Hero Points 18
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 9
Mixing Potions 32
Morale 26
More Difficult Magic Item Identification 29
Multiclassing 28
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 25
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 11-2 = 9
 

Yardiff

Adventurer
Action Options 28
Automatic Success 15
Building Strongholds 39
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 20
Equipment Sizes 18
Facing 20
Fear and Horror 16
Feats 27
Healer's Kit Dependency 33
Healing Surges 15
Hero Points 18
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 9-2=7
Mixing Potions 32
Morale 26
More Difficult Magic Item Identification 29+1=30
Multiclassing 28
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 25
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 9
 

chrisrtld

Explorer
Action Options 28
Automatic Success 15
Building Strongholds 40
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 20
Equipment Sizes 18
Facing 20
Fear and Horror 14
Feats 27
Healer's Kit Dependency 33
Healing Surges 15
Hero Points 18
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 7
Mixing Potions 32
Morale 26
More Difficult Magic Item Identification 30
Multiclassing 28
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 25
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 9
 

CleverNickName

Limit Break Dancing
Action Options 28
Automatic Success 15
Building Strongholds 40
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 20
Equipment Sizes 18
Facing 20
Fear and Horror 14
Feats 27-2=25
Healer's Kit Dependency 33
Healing Surges 15
Hero Points 18
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 7
Mixing Potions 32+1=33
Morale 26
More Difficult Magic Item Identification 30
Multiclassing 28
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 25
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 9
 

Eyes of Nine

Everything's Fine
Action Options 28
Automatic Success 15
Building Strongholds 38
Cleaving Through Creatures 18
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 20
Equipment Sizes 18
Facing 20
Fear and Horror 14
Feats 25
Healer's Kit Dependency 33
Healing Surges 15
Hero Points 18
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 7
Mixing Potions 33
Morale 27
More Difficult Magic Item Identification 30
Multiclassing 28
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 25
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 9
 

Omand

Adventurer
Action Options 28
Automatic Success 15
Building Strongholds 38
Cleaving Through Creatures 18 - 2 = 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 20
Equipment Sizes 18
Facing 20
Fear and Horror 14
Feats 25
Healer's Kit Dependency 33
Healing Surges 15
Hero Points 18
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 7
Mixing Potions 33
Morale 27
More Difficult Magic Item Identification 30
Multiclassing 28
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 25
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 9 + 1 = 10
 

Action Options 28
Automatic Success 15
Building Strongholds 36
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 21
Equipment Sizes 18
Facing 20
Fear and Horror 14
Feats 25
Healer's Kit Dependency 33
Healing Surges 15
Hero Points 18
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 7
Mixing Potions 33
Morale 27
More Difficult Magic Item Identification 30
Multiclassing 28
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 25
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 10
 

Zio_the_dark

The dark one :)
Epic
Action Options 28
Automatic Success 15
Building Strongholds 36
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 21
Equipment Sizes 18
Facing 20
Fear and Horror 14
Feats 25
Healer's Kit Dependency 34
Healing Surges 15
Hero Points 16
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 7
Mixing Potions 33
Morale 27
More Difficult Magic Item Identification 30
Multiclassing 28
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 25
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 10
 

clearstream

Be just and fear not...
Action Options 28
Automatic Success 15
Building Strongholds 36
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 21
Equipment Sizes 18
Facing 20
Fear and Horror 14
Feats 25
Healer's Kit Dependency 34
Healing Surges 15
Hero Points 16
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 7
Mixing Potions 33 - 2 = 31
Morale 27
More Difficult Magic Item Identification 30
Multiclassing 28
Playing on a Grid 18
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 25 + 1 = 26
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 10
 

akr71

Adventurer
Action Options 28
Automatic Success 15
Building Strongholds 36
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 21
Equipment Sizes 18
Facing 20
Fear and Horror 14
Feats 25
Healer's Kit Dependency 34
Healing Surges 15
Hero Points 16
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 7
Mixing Potions 31
Morale 27
More Difficult Magic Item Identification 30
Multiclassing 28
Playing on a Grid 19
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 24
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 10
 

Legatus Legionis

< BLAH HA Ha ha >
Action Options 28
Automatic Success 15
Building Strongholds 36+1 = 37
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 21
Equipment Sizes 18
Facing 20
Fear and Horror 14
Feats 25
Healer's Kit Dependency 34
Healing Surges 15
Hero Points 16
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 7
Mixing Potions 31
Morale 27
More Difficult Magic Item Identification 30
Multiclassing 28
Playing on a Grid 19
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 24
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 10-2 = 8
 

Undrave

Hero
Action Options 28
Automatic Success 15
Building Strongholds 36+1 = 37
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 21
Equipment Sizes 18
Facing 20
Fear and Horror 14
Feats 26
Healer's Kit Dependency 34
Healing Surges 15
Hero Points 16
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22
Loyalty 18
Massive Damage 21
Milestone XP 5
Mixing Potions 31
Morale 27
More Difficult Magic Item Identification 30
Multiclassing 28
Playing on a Grid 19
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 24
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 8
 

OB1

Jedi Master
Action Options 28
Automatic Success 15
Building Strongholds 36+1 = 37
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 21
Equipment Sizes 18
Facing 20
Fear and Horror 14
Feats 26
Healer's Kit Dependency 34
Healing Surges 15
Hero Points 16
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 22+1=23
Loyalty 18-2=16
Massive Damage 21
Milestone XP 5
Mixing Potions 31
Morale 27
More Difficult Magic Item Identification 30
Multiclassing 28
Playing on a Grid 19
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 24
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 8
 

Yardiff

Adventurer
Action Options 28
Automatic Success 15
Building Strongholds 37
Cleaving Through Creatures 16
Crafting Magic Items 20
Customizing Ability Scores 14
Encumbrance 21
Equipment Sizes 18
Facing 20
Fear and Horror 14
Feats 26
Healer's Kit Dependency 34+1=35
Healing Surges 15
Hero Points 16
Hitting Cover 20
Honour 16
Initiative Variants 21
Injuries 20
Inspiration 24
Level Advancement without XP 23
Loyalty 18-2=16
Massive Damage 21
Milestone XP 5-2=3
Mixing Potions 31
Morale 27
More Difficult Magic Item Identification 30
Multiclassing 28
Playing on a Grid 19
Plot Points 21
Proficiency Dice 27
Renown 18
Rest Variant - Gritty Realism 24
Scroll Mishaps 26
Selling Magic Items 17
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 8
 

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