D&D 5E Survivor 5E - Rules Options and Variants - FEATS WINS!


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Undrave

Legend
Action Options 22
Alien Technology 18
Alternatives to Epic Boons 20
Automatic Success 18
Building Strongholds 23
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 23
Firearms and Explosives 20
Flanking 15
Healer's Kit Dependency 21
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 22
Mixing Potions 22
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 18
Playing on a Grid 21
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Epic Heroism 14
Rest Variant - Gritty Realism 18
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Omand

Hero
Action Options 22
Alien Technology 18
Alternatives to Epic Boons 20
Automatic Success 18
Building Strongholds 23
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 23
Firearms and Explosives 20
Flanking 15
Healer's Kit Dependency 21
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 22 + 1 = 23
Mixing Potions 22
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 18 - 2 = 16
Playing on a Grid 21
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Epic Heroism 14
Rest Variant - Gritty Realism 18
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 22
Alien Technology 18
Alternatives to Epic Boons 20
Automatic Success 18
Building Strongholds 23
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 24
Firearms and Explosives 20
Flanking 13
Healer's Kit Dependency 21
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 23
Mixing Potions 22
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 16
Playing on a Grid 21
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Epic Heroism 14
Rest Variant - Gritty Realism 18
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

CleverNickName

Limit Break Dancing
Action Options 22
Alien Technology 18
Alternatives to Epic Boons 20
Automatic Success 18
Building Strongholds 23
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 24
Firearms and Explosives 20
Flanking 13
Healer's Kit Dependency 21
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 23
Mixing Potions 22+1=23
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 16
Playing on a Grid 21
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Epic Heroism 14-2=12
Rest Variant - Gritty Realism 18
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Yardiff

Adventurer
Action Options 22
Alien Technology 18
Alternatives to Epic Boons 20
Automatic Success 18
Building Strongholds 23
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 24
Firearms and Explosives 20
Flanking 13
Healer's Kit Dependency 21
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 23
Mixing Potions 23+1=24
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 16
Playing on a Grid 21
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Epic Heroism 12-2=10
Rest Variant - Gritty Realism 18
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Action Options 22
Alien Technology 18
Alternatives to Epic Boons 20
Automatic Success 18
Building Strongholds 23
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 24 +1 = 25
Firearms and Explosives 20
Flanking 13 -2 = 11
Healer's Kit Dependency 21
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 23
Mixing Potions 24
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 16
Playing on a Grid 21
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Epic Heroism 10
Rest Variant - Gritty Realism 18
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

chrisrtld

Adventurer
Action Options 22
Alien Technology 18
Alternatives to Epic Boons 20
Automatic Success 18
Building Strongholds 24
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 25
Firearms and Explosives 20
Flanking 11
Healer's Kit Dependency 21
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 23
Mixing Potions 24
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 14
Playing on a Grid 21
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Epic Heroism 10
Rest Variant - Gritty Realism 18
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 20
Training to Gain Levels 20
Wands Don't Recharge 20
 

Eyes of Nine

Everything's Fine
Action Options 22
Alien Technology 18
Alternatives to Epic Boons 20
Automatic Success 18
Building Strongholds 24
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 25
Firearms and Explosives 20
Flanking 9
Healer's Kit Dependency 21
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 23
Mixing Potions 24
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 14
Playing on a Grid 21
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Epic Heroism 10
Rest Variant - Gritty Realism 18
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 21
Training to Gain Levels 20
Wands Don't Recharge 20
 

Fenris-77

Small God of the Dozens
Supporter
Action Options 22
Alien Technology 19 I mean, c'mon...
Alternatives to Epic Boons 18
Epic Shmepic.
Automatic Success 18
Building Strongholds 24
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 25
Firearms and Explosives 20
Flanking 9
Healer's Kit Dependency 21
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 23
Mixing Potions 24
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 14
Playing on a Grid 21
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Epic Heroism 10
Rest Variant - Gritty Realism 18
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 21
Training to Gain Levels 20
Wands Don't Recharge 20
 

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