SWADE Post-Apocalyptic "West Marches" Campaign, With Ashes Without Number Tools

Start each group in different locations relatively far from each other. Different settlements, with different sets of values (genetic purists, reconstructionist, anti-tech, mutant heaven, etc). It will be interesting to see how they eventually meet and clash because of different world points of views.
I'm not expecting different groups. I am expecting some variability in who shows up any given week.
 

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It might be too simple for what you want to do, but if you want to keep that inside Foundry there's Campaign Codex. Characters, factions, locations, and if one of the sheets is GM only then you can make it so that the interlinked sheets don't show those.

(These look a little different from stock sheets because I've made a cosmetic CSS module to make it more in tune with the campaign.)

View attachment 438198View attachment 438200
Is a Foundry campaign accessible by players when I don't have it up? I'm used to Fantasy Grounds where it is not.
 

For always access you pay for Forge, then it's like roll20. But you can also set it up as a node server on a nas. (I've done this.) If you go nas, remember to do passwords!
 

Thanks @payn I will.

Folks in general: which campaign management wiki/site have folks had success with. If this is going to be a ever evolving sandbox and a rotating cast of heroes, I want a central repository for lore, session notes, etc...

I’ve found discord to be great for this kind of thing. You can create channels for different topics, and assign who can edit them. You can easily upload documents or images.

I’m currently in two online games and both groups use discord for this and it’s easy. What’s more is it’s where we use video and voice, so everyone’s logged in already. It’s a solid all in one option.
 

The first thing I looked is a game module for Ashes Without Number and there is one, so that's a good start.

The best resources I know of for Foundry are the Reddit and the DIscord. You can get a ton of questions answered from those two places.

The main suggestion I have for you is to not go crazy with Modules, because you can quickly add dozens of them! I'd start with the base and then add Dice So Nice and Dice Tray. From there, I'd load the game up and have one of your players test it. Youtube has an excellent series of "getting started with Foundry" videos from the company themselves, but I also like Lunatic Dice, a guy who GMs professionally on Foundry.
 

The first thing I looked is a game module for Ashes Without Number and there is one, so that's a good start.

The best resources I know of for Foundry are the Reddit and the DIscord. You can get a ton of questions answered from those two places.

The main suggestion I have for you is to not go crazy with Modules, because you can quickly add dozens of them! I'd start with the base and then add Dice So Nice and Dice Tray. From there, I'd load the game up and have one of your players test it. Youtube has an excellent series of "getting started with Foundry" videos from the company themselves, but I also like Lunatic Dice, a guy who GMs professionally on Foundry.
Thanks for the suggestions!
 

I have decided that once my D&D 5E 2024 campaign is over in a few weeks, I am going to run a post apocalyptic sandbox game using Ashes Without Number and aiming for a "west marches" style game.

So, give me your advice. Your Ashes Without Number advice. Your sandbox advice. Your West Marches advice. Your general post apocalyptic advice. Your logistical advice.

And, importantly, your Foundry advice. I mainly use Fantasy Grounds, but AWN is not supported there so I figure this is a reasonable excuse to finally learn Foundry.

Thanks!
My first reaction is, "do you have an open slot?"

I absolutely love the Without Number series of games! Are you using AWN straight, or folding in material from any of the others?

So far as advice goes, I strongly recommend significant prep in regards to your starting area, particularly making sure you have plenty of points of interest, including communities. That's your bread and butter, and thus the place where you most want to have answers to their questions.
 

I’ve found discord to be great for this kind of thing. You can create channels for different topics, and assign who can edit them. You can easily upload documents or images.

I’m currently in two online games and both groups use discord for this and it’s easy. What’s more is it’s where we use video and voice, so everyone’s logged in already. It’s a solid all in one option.
I use Discord for all my online play, and general social media stuff as well. Next best thing to a forum!
 



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