Here's my idea for another ranger style.
Swift Throw Style: Because of your focus on throw weapon attacks, your weapon damage with heavy thrown weapons increases by one size and light thrown weapons gain the high crit propetery.
Quick Toss
Ranger Attack 1
You make a swift weapon toss when your opponent isn't expecting it
At-Will
Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a light thrown or heavy thrown weapon.
Target: One creature
Attack: Strength vs. Reflex (heavy thrown) or Dexterity vs Reflex (light thrown)
Hit: 1[W]
Increase damage to 2[W] per attack at 21st level.
Special: You may draw another weapon as part of this attack.
Ricochet Smash
Ranger Attack 1
You make a weapon toss attack then smack your opponent with the weapon when it bounces off their skull
Encounter
Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a light thrown or heavy thrown weapon.
Target: One creature
Attack: Dexterity vs Fortitude
Hit: 1[W] if you are within 3 squares of the target you maye shift adjacent to it and make a basic melee attack.
Hop off Throw
Ranger Attack 9
You kick off your foe and toss him a memory
Daily
Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light thrown or heavy thrown weapon.
Target: One creature
Attack: Strength vs Fortitude
Hit: Strength Modifier damage and you push the taget 3 squares
Miss: You shift 2 squares away from the taget
Effect: You gain a +2 power bonus to your speed until the start of your next turn. Make a secondary attack.
Attack: Strength vs. AC (heavy thrown) or Dexterity vs AC (light thrown)
Hit: 2[W] + Strength modifer damage
Horns and Hooves
Ranger Attack 3
You knock your target over them step on him.
Encounter
Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two light thrown or heavy thrown weapons.
Target: One creature
Attack: Strength vs. Fortitude (heavy thrown) or Dexterity vs Fortitude (light thrown), two attacks.
Hit: 1 [W]. If both attacks hit, the target is knocked prone.
Special: You can move 3 squares after making the attack. If you end your turn adjacent to the target, you deal 1d10 damage to the target.
Tooth and Nails
Ranger Attack 17
You bite with your weapons and then show the claws.
Encounter
Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two light thrown or heavy thrown weapons.
Target: One creature
Attack: Strength vs. Reflex (heavy thrown) or Dexterity vs Reflex (light thrown), two attacks.
Hit: 2 [W] + Strength modifier damage and you gain a bonus to unarmed melee attack rolls until the end of your next turn equal to Dexterity modifier
Fang and Claws
Ranger Attack 23
You take a chunk out of your foe then rip the wound with your fingers.
Encounter
Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two light thrown or heavy thrown weapons.
Target: One creature
Attack: Strength vs. Reflex (heavy thrown) or Dexterity vs Reflex (light thrown), two attacks.
Hit: 2 [W] + Strength modifier damage, shift adjancent to the target, and make a secondary attack.
Attack: Dexterity+4 vs. AC
Hit: 2d6 + Strength modifier damage
Swift Throw Style: Because of your focus on throw weapon attacks, your weapon damage with heavy thrown weapons increases by one size and light thrown weapons gain the high crit propetery.
Quick Toss
Ranger Attack 1
You make a swift weapon toss when your opponent isn't expecting it
At-Will



Standard Action Melee or Ranged weapon
Requirement: You must be wielding a light thrown or heavy thrown weapon.
Target: One creature
Attack: Strength vs. Reflex (heavy thrown) or Dexterity vs Reflex (light thrown)
Hit: 1[W]
Increase damage to 2[W] per attack at 21st level.
Special: You may draw another weapon as part of this attack.
Ricochet Smash
Ranger Attack 1
You make a weapon toss attack then smack your opponent with the weapon when it bounces off their skull
Encounter



Standard Action Melee or Ranged weapon
Requirement: You must be wielding a light thrown or heavy thrown weapon.
Target: One creature
Attack: Dexterity vs Fortitude
Hit: 1[W] if you are within 3 squares of the target you maye shift adjacent to it and make a basic melee attack.
Hop off Throw
Ranger Attack 9
You kick off your foe and toss him a memory
Daily



Standard Action Melee weapon
Requirement: You must be wielding a light thrown or heavy thrown weapon.
Target: One creature
Attack: Strength vs Fortitude
Hit: Strength Modifier damage and you push the taget 3 squares
Miss: You shift 2 squares away from the taget
Effect: You gain a +2 power bonus to your speed until the start of your next turn. Make a secondary attack.
Attack: Strength vs. AC (heavy thrown) or Dexterity vs AC (light thrown)
Hit: 2[W] + Strength modifer damage
Horns and Hooves
Ranger Attack 3
You knock your target over them step on him.
Encounter



Standard Action Melee or Ranged weapon
Requirement: You must be wielding two light thrown or heavy thrown weapons.
Target: One creature
Attack: Strength vs. Fortitude (heavy thrown) or Dexterity vs Fortitude (light thrown), two attacks.
Hit: 1 [W]. If both attacks hit, the target is knocked prone.
Special: You can move 3 squares after making the attack. If you end your turn adjacent to the target, you deal 1d10 damage to the target.
Tooth and Nails
Ranger Attack 17
You bite with your weapons and then show the claws.
Encounter



Standard Action Melee or Ranged weapon
Requirement: You must be wielding two light thrown or heavy thrown weapons.
Target: One creature
Attack: Strength vs. Reflex (heavy thrown) or Dexterity vs Reflex (light thrown), two attacks.
Hit: 2 [W] + Strength modifier damage and you gain a bonus to unarmed melee attack rolls until the end of your next turn equal to Dexterity modifier
Fang and Claws
Ranger Attack 23
You take a chunk out of your foe then rip the wound with your fingers.
Encounter



Standard Action Melee or Ranged weapon
Requirement: You must be wielding two light thrown or heavy thrown weapons.
Target: One creature
Attack: Strength vs. Reflex (heavy thrown) or Dexterity vs Reflex (light thrown), two attacks.
Hit: 2 [W] + Strength modifier damage, shift adjancent to the target, and make a secondary attack.
Attack: Dexterity+4 vs. AC
Hit: 2d6 + Strength modifier damage
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