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General Tabletop Discussion
*TTRPGs General
"Syndrome" Syndrome: or the Fallacy of "Special"
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<blockquote data-quote="Marius Delphus" data-source="post: 4991597" data-attributes="member: 447"><p>These players probably prefer an earlier edition to 4E, then.</p><p></p><p>In any event, I was speaking of meaningful choices during combat, not at character creation. When the wizard player hems and haws over his spell list trying to decide which of his 5 encounter-winning options to use (and which to save for later), while the fighter's only meaningful decision is which opponent to hit next, I'm saying the wizard's play experience could be viewed as "more special."</p><p></p><p>I don't deny that some players aren't happy with 4E.</p><p></p><p>In a game where either (1) the wizard can end the encounter in one fell swoop or (2) the wizard can save his spell but the rest of the characters must take a few rounds to achieve the same end, IMO the other players could be excused for thinking the wizard is cheating just a bit. In a game where the CODzilla barrels through a fight and achieves the same thing all the other melee characters, combined, achieved (and in the case of the druid, takes up nearly as much game time as all the other melee characters, combined), and afterwards heals the other melee characters to boot, IMO the other players could be excused for thinking the CODzilla is a bit of a cheat.</p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 4991597, member: 447"] These players probably prefer an earlier edition to 4E, then. In any event, I was speaking of meaningful choices during combat, not at character creation. When the wizard player hems and haws over his spell list trying to decide which of his 5 encounter-winning options to use (and which to save for later), while the fighter's only meaningful decision is which opponent to hit next, I'm saying the wizard's play experience could be viewed as "more special." I don't deny that some players aren't happy with 4E. In a game where either (1) the wizard can end the encounter in one fell swoop or (2) the wizard can save his spell but the rest of the characters must take a few rounds to achieve the same end, IMO the other players could be excused for thinking the wizard is cheating just a bit. In a game where the CODzilla barrels through a fight and achieves the same thing all the other melee characters, combined, achieved (and in the case of the druid, takes up nearly as much game time as all the other melee characters, combined), and afterwards heals the other melee characters to boot, IMO the other players could be excused for thinking the CODzilla is a bit of a cheat. [/QUOTE]
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