D&D 5E (2014) Tabaxi Feline Agility Question- How Would You Rule

According to the rules any time your speed changes calculate how far you can move by subtracting how much you have already moved from your new speed. That is how far you can now move.
I like this part. I was thinking if you have a base speed of 30 and you move the 30, then something grants you a fly 60 until the end of the turn. You would still be able to move (fly) the other 30 since your speed changed. I think the same would work if you were prone, stood for 15, moved the other 15 and had something give you fly 60 until the end of the turn.

Makes a point for the feline agility to move the 45 over just 30 after standing up.
 

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Is it going to ruin the encounter if the player gets to use her cool ability?

If not, let her use the cool ability.
This is the way.

If you as the referee think an extra 15’ of movement is going to wreck things, don’t hold on so tight.

Let the PCs do cool things.
 

Taking longer to stand because your speed is higher is a bit odd, but it is what it is. As far as someone not using their turn optimally? I'm not overly concerned about that and - the most important part to me - this is and edge case. How often is this really going to happen? Meanwhile I do think it's important to understand how the rules of the game work.

Don't like it, make a house rule.
The Oberoni Fallacy (also called the Rule 0 Fallacy) is the erroneous argument that the rules of a game aren't flawed because they can be ignored, or one or more "house rules" can be made as exceptions.

I won't argue it's corner case, but it's something that should probably be looked at and fixed if 5.75 or 6e comes around.
 

The Oberoni Fallacy (also called the Rule 0 Fallacy) is the erroneous argument that the rules of a game aren't flawed because they can be ignored, or one or more "house rules" can be made as exceptions.

I won't argue it's corner case, but it's something that should probably be looked at and fixed if 5.75 or 6e comes around.
I don't think the rules are flawed in this case (I have a couple of minor house rules for other things). Having different speeds during a turn can happen for multiple reasons and the rules are simple and clear.

If you don't like some aspect of the game you can always make house rules. I don't think that's necessary in this case, if you do that's on you.
 

I also dont see what the problem should be with having speed be the limit and movement being something which is spent. It makes sense, the only "problem" is the strange thing about "costing half speed" for stading up.
 

I also dont see what the problem should be with having speed be the limit and movement being something which is spent. It makes sense, the only "problem" is the strange thing about "costing half speed" for stading up.
The movement cost for standing up might be better as a flat value or at least a cap. But that's a separate discussion.
 

Standing up does not reduce your speed by 50%.
"Your only movement options are to crawl or to spend an amount of movement equal to half your Speed (round down)

spend

see thats the word you all overread!

It means you spend movement already as d you act like that did not happen.


Remaining movement is not doubled.
"When you move on your turn in combat, you can double your speed until the end of the turn."

This boils down to you wanting this to be a math problem with a clear solution, and it very much can be,  if you get the variables right.

I start Prone. I stand up. I activate Feline Agility. I then keep moving until I can move no more.

(X ÷ 2) + X - Y = 0
wrong, it is X:2 + X:2 - Y thats were your fallacy is. you do not get your full speed or movement for that round, the standing up is like you already spent half of it.
X = 30
What does Y equal?

I start Prone. I activate Feline Agility. I then stand up. I keep moving until I can move no more.

(A * 2) ÷ 2 - B = 0

A = 30
What does B equal?

What is debatable is when an ability can be triggered. Not what happens when you do.
edited,



@AlViking

like you disagrees with me and says it is different whether i first use FA or not!

Therefore i wanted to ask him what would happen in a normal round.
 
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The Oberoni Fallacy (also called the Rule 0 Fallacy) is the erroneous argument that the rules of a game aren't flawed because they can be ignored, or one or more "house rules" can be made as exceptions.

I won't argue it's corner case, but it's something that should probably be looked at and fixed if 5.75 or 6e comes around.
I don't see the flaw. The rule looks fine to me. The suggestion was, "if you don't like it, houserule it", not that it was flawed.
 

I was just thinking of the different speeds and if it would affect things if i have say, swim 20, walk 30, and fly 60. I can go back and forth between then if I still have movement left. If I swim 20 and then want to walk the other 10- do I need to stand up? I do not think the rules say anything or with nothing I get a free stand to enter my other mode of speed.

Granted if it is not in combat it does not really matter, but just wondering.
 

If I swim 20 and then want to walk the other 10- do I need to stand up
I guess that would depend on if you are humanoid or not, and how exactly you were getting out of the water. In which case it would require half your walk speed (15) to stand, since you can’t do it whilst swimming. So, in your example, you would either need a dash action or you could crawl 5 ft up the beach.

If you were swimming in shallow water you could transition to walking without ever being prone, but walking through water would be difficult terrain, so you would only be able to manage an additional 5 ft. In your example.
 
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