Telekinesis with magic weapons

apesamongus

First Post
If throwing a magic weapon with telekinesis do you...
#1 add the attack bonus to hit
#2 overcome DR from magic
#3 overcome DR from materials
#4 add damage bonus to damage
#5 add special effect damage (flaming)
#6 crit
?

I think the answers are
#1 No, it's not an attack
#2 I have no clue
#3 I have no clue, but I can't think of a good excuse for it not to
#4 ???
#5 I would say no and rule that those effects are activated when you draw the weapon and wield it - but I don't think I can back that up with rules
#6 No, it's not an attack

But, you know, I'm not sure about any of those answers.
 

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Yes to all.

I view enhancement bonuses as making the weapon extra sharp. As such, it will cut through armour more easily (which is a function of AC) and do more damage.
If the weapon was made of a special material, then there is no reason to discount the material.
Ditto if it is flaming, shocking, whatever.
 

"#1 add the attack bonus to hit" Yes. It is specifically called an attack roll.
"#2 overcome DR from magic" Yes.
"#3 overcome DR from materials" Yes.
"#4 add damage bonus to damage" Yes, it causes normal damage.
"#5 add special effect damage (flaming)" If the flaming is active, then yes, as normal.
"#6 crit" Yes. If there is an attack roll involved, you can generally crit.

"#5 I would say no and rule that those effects are activated when you draw the weapon and wield it - but I don't think I can back that up with rules"
Actually, the effect typically must be activated as a standard action (command word), though some are use-activated. They can only be deactivated with a standard action as well.
 

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