Teleportation item question


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PHB II has the Immediate Magic ACF for Wizards, of which one of the options is Immediate Jaunt. The Jaunt is a 10 foot teleport, as an immediate action, one time per day per INT modifier.

That help?
 


An Immediate Action *is* a "Free" action. In fact, it's better, since you can take it in the middle of someone else's action.

"Free action" is kind of an obsolete term these days, having been replaced with "Swift Action", describing something you can do pretty much for free on your turn, and "Immediate Action", describing something you can do pretty much for free even when it isn't your turn.
 

Yes, the interrupt of yesteryear has become the instant of today. But who knows what wild and wonderful possibilities tomorrow will bring?
 

....

FREE ACTION
Free actions consume a very small amount of time and effort. Their impact is so minor that they’re considered free. You can perform one or more free actions during your turn. However, the DM can put reasonable limits on what you can really do for free.
SWIFT ACTION
A swift action consumes a very small amount of time, but it represents a larger expenditure of effort than a free action. You can take a swift action any time during your turn, but you can perform only one swift action per turn.
IMMEDIATE ACTION
An immediate action consumes a tiny amount of time. However, unlike a swift action, an immediate action can be performed at any time during a round, even when it isn’t your turn. Using an immediate action on your turn counts as your swift action for that turn. If you use an immediate action when it isn’t your turn, you can’t use another immediate action or a swift action until after your next turn. You can’t use an immediate action when you’re flat-footed.
NOT AN ACTION
Some activities are so minor that they aren’t even con- sidered free actions. They literally don’t take any time at all to do and are considered an inherent part of doing something else.
 

Yes, the interrupt of yesteryear has become the instant of today. But who knows what wild and wonderful possibilities tomorrow will bring?

Stick a fork in it.

MAGIC-THE-GATHERING-BETA-FORK-BETR036.jpg
 



I take it your swift/immediate action is not up regularly available? Even so, you really make the silly responses too easy. :)

"ok, let's make is more specific

is there a way use teleportation twice when it is not your turn?"

Sure. Immediate action teleportation + readied action to teleport. ;)


You want genuine free action teleportation, right? The kind you can use more than once per round and/or without occupying your single standard, move, and swift/immediate actions you get each round? I know swift/immediate is listed under free, but they're not the same, you're limited to one of them. Truly free actions can be used as much as you like (unless you run out of uses/day) up until the DM calls shenanigans. To answer that question...nothing I'm aware of. All teleportation I have ever seen has been swift, immediate, move, or standard actions. You CAN get all 4 and teleport 4 times in a single turn. But presumably you want to teleport AND use all those actions, so this is no good for you. The closest solution you will find is a cohort or the like that's a caster who can use teleportation spells for you. For example, Dimension Step in PHB2. Standard action cast time, one ally/ 3 CL can teleport any direction within range up to their base land speed. No action cost on their part. You would need a "teleportation butler" / "living taxi service" to do what I THINK you're asking to do.
 

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