Partially makes sense. The only aspect (pun semi-intended) I'm not keen on w.r.t. Cortex Prime is that with all the different die types and number of dice it's hard to get a base grasp on probabilities of success. Then you throw in that the difficulties are also a roll (though there is the option for static difficulties, and I'm working on a hybrid) and it gets even more nebulous beyond "bigger dice and more dice = better."
But how the die opens up pure elegance on the GM side for things like bosses, mobs, crisis pools, challenges, and the doom pool mod, and it that annoyance becomes something worth living with. That said, it is a good reminder for the GM to telegraph what the relative difficulty of something might be so that the players/characters are informed and can make appropriate choices (which could be to risk it!).
Aye! The number of times I've had things be fully in the moment and characters taking action totally fitting with and logical for their character, only for the player to realize a moment later that it's not their strongest option... ah, it's great. Very fully invested in the character and the unfolding moment.
Cortex Prime has you including a Distinction in every test, which really brings character elements to the fore and therefore the opportunity in every test for it to be something meaningful and/or cool. (I have a
longish writeup here about how the same "everyday" test can end up influencing things in three very different ways depending on which Distinction the player chooses.)
Then, to further distinguish between the same Approach + Role (for example) there's also Specializations and especially SFX. The former will help on every test if the player is a bruiser, so making them better than their teammate who isn't, and SFX just puts a bow on it when they do something totally out of the ordinary.
While Leverage might not have had it fully baked yet (being from the early days of Cortex Plus), I think now between Distinctions and SFX (and Signature Assets and Specializations and a few others), within Cortex Prime there are enough to distinguish skill, competence, and expertise between different characters within the same group. (Another example in that favour is that it handled Marvel with the wide array of different abilities/powers/capabilities that comes from a bunch of superheroes).
And absolutely here too! Which, nicely, also didn't go anywhere with the support for expertise and etc, so you can still have that rich narrative underpinning even while you are super skill monkey special operatives.