But as developers often do, they underestimate how much more complex something is for others. He still thinks "toolkit first".
Um, no.
Sovereign Stone, the first game on the first iteration of Cortex, came out in 1999.
Then there was Serenity (2005), Battlestar Galactica (2007) and Supernatural (2009).
Cam Banks was given the reins in 2009. He regularized the system, (calling it "Cortex Plus") and co-wrote the Smallville and Leverage games, published in 2010. Then came Marvel Heroic Roleplaying in 2012...
All this before a single toolkit.
Cortex Prime didn't come along until a kickstarter in 2017. Assertion that he thinks "toolkit first" do not stand up to how many Cortex games there were in the nearly two decades before Cortex Prime was designed from the precedents.
Also, that assertion doesn't hold up to how Prime contains three examples: Hammerheads, Trace 2.0, and Eidolon Alpha!
He overestimates how important a toolkit is / how easy it is to use. I bought Cortex Prime to support the system, but honestly I find the book pretty useless. I get soo much more value from Tales of Xadia. Even if I would make my own game, I would choose Tales of Xadia as a starting point, and not the toolbox.
Having a single implementation will tend to channel people's thoughts on what the bits of the system represent, while the extant examples - including the three in the Prime book - tell a different story about what you can do with the framework.
Thats what people make with 5E homebrews etc. Its a lot easier to start with a working game and tweak it than make a game by yourself.
Sure. But they are all pretty much D&D clones with tweaks. Cortex Prime teaches you to do a lot more than tweak Xadia.
Well Cortex Prime did also sell to some degree. What I say is that "Cortex Prime" should have just been Tales of Xadia without the Dragon Prince + some additional material about "how to homebrew it for different worlds" etc.
The problem with your argument is that they did also do Xadia. If what you want to do is tweak Xadia... there it is!
So, your complaint is really that ... they made the product you actually wanted second, rather than first? That's it? You weren't first?
Dont waste effort to make a toolkit.
Counterpoint: Creators should make what they want to make, and have a passion for. Following their passion is more important, and more likely to yield good results, than following the business advice of someone not in the business.








