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<blockquote data-quote="Lackhand" data-source="post: 4820911" data-attributes="member: 36160"><p>Note that I wouldn't compel BONK! with an attack from behind as a DM -- that seems unfair, since the player probably intends that they be the BONKer, and others be the BONKee -- but I might compel it in a fight with a fairly slippery foe to do some collateral damage, to have a villain frame your character for murder-by-BONK, or to have a survivor of a past misdeed come forward ("It was you who BONK!ed my boyfriend -- so now it's you who has to level things with Baby Gambino!").</p><p></p><p>I feel like Square Peg and Caveman have a lot of overlap -- which is good, since you can tag both for a +4 to the roll! -- but something I tend to try to avoid. You might consider taking something like Mastadonian Physique or similar to reflect your Cro-<em>Man</em>on construction; as is, you wanted to be the tough guy but don't actually have anything that makes you hard to knock out.</p><p></p><p>Still, sounds really good -- have fun, good luck, and let us know how it goes!</p><p></p><p>Edit: the mustache, PI License, and block-of-ice could both form good aspects too. ::shrug:: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>None of them are necessary, but having connections in the Police Department could definitely be aided by something like "Private Investigator ID of my mustache" or "License to Chill" or some other terrible portmanteau of a pun.</p><p>Similarly, I often advise picking at least one "normal" person as an aspect so that you always have someone to come home to, and the DM (who is going to make you miserable anyway) has to pay you to kidnap the NPC you care about. Picking a detective as an aspect could be a useful connection, or failing that, picking an arctic explorer or something.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 4820911, member: 36160"] Note that I wouldn't compel BONK! with an attack from behind as a DM -- that seems unfair, since the player probably intends that they be the BONKer, and others be the BONKee -- but I might compel it in a fight with a fairly slippery foe to do some collateral damage, to have a villain frame your character for murder-by-BONK, or to have a survivor of a past misdeed come forward ("It was you who BONK!ed my boyfriend -- so now it's you who has to level things with Baby Gambino!"). I feel like Square Peg and Caveman have a lot of overlap -- which is good, since you can tag both for a +4 to the roll! -- but something I tend to try to avoid. You might consider taking something like Mastadonian Physique or similar to reflect your Cro-[i]Man[/i]on construction; as is, you wanted to be the tough guy but don't actually have anything that makes you hard to knock out. Still, sounds really good -- have fun, good luck, and let us know how it goes! Edit: the mustache, PI License, and block-of-ice could both form good aspects too. ::shrug:: :) None of them are necessary, but having connections in the Police Department could definitely be aided by something like "Private Investigator ID of my mustache" or "License to Chill" or some other terrible portmanteau of a pun. Similarly, I often advise picking at least one "normal" person as an aspect so that you always have someone to come home to, and the DM (who is going to make you miserable anyway) has to pay you to kidnap the NPC you care about. Picking a detective as an aspect could be a useful connection, or failing that, picking an arctic explorer or something. [/QUOTE]
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