nyvinter
pencil fiend
Agreed, I'd really love a revised vehicle conflict system. But I also don't think I've seen any really good ship to ship combat in any RPG.
In theory the "everyone on the ship should have something to do during combat" seems fine but it just turns it into a clunky minigame.
In theory the "everyone on the ship should have something to do during combat" seems fine but it just turns it into a clunky minigame.








