Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Tell me about your Castles and Crusades adventures!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Von Ether" data-source="post: 2062536" data-attributes="member: 15582"><p>I didn't say "promise that if you do run old modules then don't role play." LOL! Life's amazing how people can see the same thing so many different ways. Like for me.</p><p></p><p>*My GM's never went beyond bare bones descriptions and the old mods still ran off of kill and gold XPs, prompting the "kill and take stuff" paradigm.</p><p>*I personaly see dungeon-based modules as HUGE maze-shaped railroad adventures. I mean you literally have to engage the adventure from a cetain location and leave at a certain location. The encounters in the game WILL happen, it just depends on the order.</p><p>*Many of the type of subplots (urban based and court intruge) and PC concepts (spies and diplomacy) I like go on hold as I adventure in some dusty ruins somewhere.</p><p></p><p>On the other hand, the style of games I like could be done in C&C ... once I figure out how to convert other races and d20 stuff to the game (Is there going to be a scifi C&C soon? LOL!) </p><p></p><p>The best game I ran was d20 Farscape. I designed several NPC with plots and accomplices in tow on a few different worlds. The PC decided where to land and who to talk to. Sometimes they ran out of town when the heat got to hot. Sometimes they were chased from planet to planet and then bumped into more people and more trouble. Other times, they could decide to go back and pick up something they left off. It was all up to them. The biggest negative is that sometimes they'd get "decision paralysis" because they had so many choices and they kept looking at me to clue them in on the "right direction."</p><p></p><p>As far as bare bones go. I come from the "give me more, I'll blithely ignore what I don't like." I've never understood why people felt nailed down to what's on the page. I ran a d20 Castle Falkenstein game with HALF of 3.0 PHB for months. The campaign was mostly role-play so I needed NPC with classes, not monsters. I've never liked slot magic, so I made up my own skill-based magic system that cribbed from the original CF system. Now adays, the drow don't exist in my pulp-style Eberron for my game. They've been replaced by talking apes who live in a high-tech city. </p><p></p><p>And I agree it's all relative, I've played the Slaver series in both editions and both where drawn out dungeon crawls thanks to the GM.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 2062536, member: 15582"] I didn't say "promise that if you do run old modules then don't role play." LOL! Life's amazing how people can see the same thing so many different ways. Like for me. *My GM's never went beyond bare bones descriptions and the old mods still ran off of kill and gold XPs, prompting the "kill and take stuff" paradigm. *I personaly see dungeon-based modules as HUGE maze-shaped railroad adventures. I mean you literally have to engage the adventure from a cetain location and leave at a certain location. The encounters in the game WILL happen, it just depends on the order. *Many of the type of subplots (urban based and court intruge) and PC concepts (spies and diplomacy) I like go on hold as I adventure in some dusty ruins somewhere. On the other hand, the style of games I like could be done in C&C ... once I figure out how to convert other races and d20 stuff to the game (Is there going to be a scifi C&C soon? LOL!) The best game I ran was d20 Farscape. I designed several NPC with plots and accomplices in tow on a few different worlds. The PC decided where to land and who to talk to. Sometimes they ran out of town when the heat got to hot. Sometimes they were chased from planet to planet and then bumped into more people and more trouble. Other times, they could decide to go back and pick up something they left off. It was all up to them. The biggest negative is that sometimes they'd get "decision paralysis" because they had so many choices and they kept looking at me to clue them in on the "right direction." As far as bare bones go. I come from the "give me more, I'll blithely ignore what I don't like." I've never understood why people felt nailed down to what's on the page. I ran a d20 Castle Falkenstein game with HALF of 3.0 PHB for months. The campaign was mostly role-play so I needed NPC with classes, not monsters. I've never liked slot magic, so I made up my own skill-based magic system that cribbed from the original CF system. Now adays, the drow don't exist in my pulp-style Eberron for my game. They've been replaced by talking apes who live in a high-tech city. And I agree it's all relative, I've played the Slaver series in both editions and both where drawn out dungeon crawls thanks to the GM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me about your Castles and Crusades adventures!
Top