Tell your overdue Kickstarter story

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Tell us your story. Which crowdfunders are overdue, and by how much? What was the original estimated delivery date?

Let's set a 1-year limit on this--to keep this down to a reasonable list, only crowdfunders which are a year or more overdue, please! That's a year or more past the estimated delivery date listed on the crowdfunding page.

Also, please note that this is for tabletop roleplaying game projects only.
 

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...i've backed a lot of crowdfunded TTRPG projects and the only one which failed after a successful campaign was grio's guide to the wildlands, which still provided a beta PDF and refunded pledges, both: class act...

...most see delays from the original estimated schedules, some pretty substantial delays, but none that shook my confidence in ultimate fulfillment...
 

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It's a bit tangential to topic, but idk where to ask, and there are some people here who did kickstarters so i guess they have some inside info. Is it possible that some of those products that are stuck in 5-10 y limbo are just people running out of money to finish it and instead of owning up and saying "sorry, tried it, gave it my best, but i underestimated time and cost of making xy", they keep it in zombie mode out of fear of backer backlash? I mean, not all products use kickstarter as pre order, some are in very early phases of development.
IMO most big and successful Kickstarters are just pre-order systems at this point. Few are about funding new development. Because, well, new development is hard and people (even people who do it for a living) are really bad at estimating projects. "Oh, it will take me 3 months and 400 hours to write this adventure." And it takes 24 months, or it take 1000 hours, or they realize they have never actually done a print ready PDF before and can't figure out how to get the CMYK and bleed correct.

Humans are excited and optimistic when they start a project; and never plan for overuns, delays or obstacles. They should be pessimitic and plan for the worst.

IMO any first time KS should only be using it for pre-order or fixed cost funding and not learning more than 1 new thing. For example, the KS I'm working on, the adventure is written, edited, and layout complete (with placeholder art). The KS is for the artwork (fixed cost), and the one new thing I'm considering learning is CMYK for print on demand, if I make that available. This way, there is little risk to backers. Worst case, the artist bails and runs off with half the upfront money by not delivering. And if they do that I can then deliver the PDF sans artwork and refund about 40% of the funds (since half will be paid upfront and then their are platform fees).
 

Humans are excited and optimistic when they start a project; and never plan for overuns, delays or obstacles. They should be pessimitic and plan for the worst.
Of course, the problem with this is that pessimists aren't the ones that start projects. Almost by definition.

It's like the "Club for unClubbable Men" that Arthur Conan Doyle wrote about.
 

I KSed the Adventure Time RPG (based on 5E!) and I don't even give a poop about 5E anymore. Hopefully it's different enough that I might care to run it instead of immediately throw it on Ebay.
 

Stars & Sails was one I was really looking forward to, but it's 1 year delayed and almost 6 months without an update. At this point I'm even worried it might get cancelled. And even the previous updates were like 2-3 months apart and always with some new excuse.
 

Stars & Sails was one I was really looking forward to, but it's 1 year delayed and almost 6 months without an update. At this point I'm even worried it might get cancelled. And even the previous updates were like 2-3 months apart and always with some new excuse.
I emailed them asking about international shipping when the campaign launched and never even got a reply. I took that as a warning, but I'm sorry to hear that I was right to do so. I love Lace & Steel and thought this could be really cool.
 

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