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<blockquote data-quote="ARandomGod" data-source="post: 1674245" data-attributes="member: 17296"><p>You can "die" of temporary damage basically because your soul believes in the damage, and leaves the body. At that point, it's just a very healthy corpse, and would need an appropriate spell to bring the soul back. </p><p></p><p>The wounds don't dissapear immidiantly upon death, however, as the target of the arrow isn't the target of the spell. Everyone can see the arrow, and the wounds made... until the duration ends.</p><p></p><p>I've had it so that you don't bleed (auto stabilize) because the wound isn't 'real'. But that doesn't spoil the illusion, becuase there is a chance that any particular wound WOULD stabilize. </p><p></p><p>Also, I've had it so that multiple effects stack, so that if you're hit with two arrows that's 1d6+1d6. But inanimate objects automatically succeed their save, and so do unconcious objects. The second you fall unconcious the damage from the weapon goes away for you (but the illusion of damage is still there for another), so unless that last hit was a killing blow, you'll wake up later. Or if there's some reason you can stay concious up to the point of death (there are a few reasons out there), which would make the blow that took you down be killing, by definition. </p><p></p><p>So, effectively, this is just a way to make someone go unconcious... well, at least unless you had enough magic on that illusionary arrow to kill (the average d6 arrow won't take someone below -10 without some impressive natural strength, or magical augmentation of some sort.)</p><p></p><p>Although there's no reason not to have the illusionary arrows have magical augmentation... either from the bow that fires it (Could a bow do this? up to the GM. The bow doesn't believe there's an arrow there after all.) or from the spell being high enough level to produce the arrows AND add augments (not unreasonable).</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1674245, member: 17296"] You can "die" of temporary damage basically because your soul believes in the damage, and leaves the body. At that point, it's just a very healthy corpse, and would need an appropriate spell to bring the soul back. The wounds don't dissapear immidiantly upon death, however, as the target of the arrow isn't the target of the spell. Everyone can see the arrow, and the wounds made... until the duration ends. I've had it so that you don't bleed (auto stabilize) because the wound isn't 'real'. But that doesn't spoil the illusion, becuase there is a chance that any particular wound WOULD stabilize. Also, I've had it so that multiple effects stack, so that if you're hit with two arrows that's 1d6+1d6. But inanimate objects automatically succeed their save, and so do unconcious objects. The second you fall unconcious the damage from the weapon goes away for you (but the illusion of damage is still there for another), so unless that last hit was a killing blow, you'll wake up later. Or if there's some reason you can stay concious up to the point of death (there are a few reasons out there), which would make the blow that took you down be killing, by definition. So, effectively, this is just a way to make someone go unconcious... well, at least unless you had enough magic on that illusionary arrow to kill (the average d6 arrow won't take someone below -10 without some impressive natural strength, or magical augmentation of some sort.) Although there's no reason not to have the illusionary arrows have magical augmentation... either from the bow that fires it (Could a bow do this? up to the GM. The bow doesn't believe there's an arrow there after all.) or from the spell being high enough level to produce the arrows AND add augments (not unreasonable). [/QUOTE]
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