the Jester
Legend
Okay, so where is the line between a terrain feature and a trap or hazard?
It seems very inconsistent- if a slippery ice sheet is a hazard worth xp sometimes, why are acid burst mushrooms a terrain feature?
Acid burst mushrooms (Dungeon Delve, pg. 59): "If any character begins his or her turn adjacent to or in the mushroom patch square... the fungi release a corrosive burst of gas attacking all creatures in the square and within 1 square: +10 vs. Fortitude, 1d8+5 acid damage. The mushroom patch can be destroyed [stats]..."
How is this not a hazard? It attacks in a close burst 1. Was this just a silly oversight? I seem to recall seeing other similar terrain features in published WotC material too. WTH?
It seems very inconsistent- if a slippery ice sheet is a hazard worth xp sometimes, why are acid burst mushrooms a terrain feature?
Acid burst mushrooms (Dungeon Delve, pg. 59): "If any character begins his or her turn adjacent to or in the mushroom patch square... the fungi release a corrosive burst of gas attacking all creatures in the square and within 1 square: +10 vs. Fortitude, 1d8+5 acid damage. The mushroom patch can be destroyed [stats]..."
How is this not a hazard? It attacks in a close burst 1. Was this just a silly oversight? I seem to recall seeing other similar terrain features in published WotC material too. WTH?