Jeremy said:Help.
One of the characters in my game is a summoner. He specializes in summon monster spells. He's also a sorcerer.
A summon monster spell has a casting time of one full round. You start casting it, next round, just before your init, it pops up.
A sorcerer who uses a metamagic feat on a spell increases the spells casting time to a full round action (not to be confused with a full round casting time).
A hasted caster can decrease casting times by applying his extra partial actions towards the casting time according to page 81 of Tome and Blood.
Now, how the do I handle it if while hasted, the sorceror for example attempts to cast an extended summon monster I.
According to Tome and Blood, if not hasted, it would take a full round casting time except on his second init, the sorcerer must then use a full round action to finally complete the spell, leaving him with nothing but a five foot step.
If haste can be used to accellerate spell casting, how do I apply it to this situation?
Jeremy said:Erg. Question again.. Sorry..
Back-to-back metamagicked summon monster spells while hasted?
round 1) start casting spell 1, extra partial action to aid.
round 2) extra partial action to finish. start casting spell 2.
round 3) full round action to finish. extra partial action start casting spell 3.
round 4) extra partial action to aid. full round action to finish.
repeat
As far as I see, the only round you don't get one off is round 1. That look right?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.