Huh..I thought it was more spread out. Well, that works great, Thanks!
It's just the properties of a magic weapon, armor, and neck-slot Defense booster item at each item level: +1 to hit, damage, AC, Fort, Ref, and Will Defense, and +1d6 damage on critical hits per 5 levels.
When do the bonuses kick in? At levels, 5, 10, 15, ... Or at levels 2, 7, 12, ...? Or at level 1, 6, ...?
Sky
Per Mearls's original post...
+1 to attacks, damage, and all defenses at levels 3, 8, 13, 18, 23, and 28.
Waiting until 5th level is too long, doing everything at 1st is too quick.
-O
Heck why not just give the group the list and say that at each level they get to pick one. So the striker might boost damage while the fighter boosts AC.Spread it out the way you want I'd say.
Just keep in mind that every even numbered lvls all your stuff is getting up by 1.
An example:
1st lvl = +1 to hit
2nd lvl = +1 damage
3rd lvl = +1 to all Defenses (except AC)
4th lvl = +1d6 on criticals
5th lvl = +1 to AC
-------
6th lvl = +1 to hit
...and so on