Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The -10 Myth: How a Poorly-Worded Gygaxian Rule Became the Modern Death Save
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 8241315" data-attributes="member: 63"><p>I work at a medical library and look at a lot of medical textbooks in my job, and just kind of generally like studying health and dying. There are very few role-playing games where injury functions like in reality. I think the recent legend of the five rings game had a pretty good model where you had stamina to avoid being hurt, but then if you were hit you were going to suffer injury.</p><p></p><p>Even if you are delimmed and begin quickly bleeding out, you simply pass out after a round or two, but don't die for several more minutes because, well, magic exists. And magic can restore things even better than modern medicine can. And we can already bring go back after they are sort of technically dead for a few minutes.</p><p></p><p>To me, having people die at negative 10 hit points is too simplistic. Having someone die from a couple death saves is also too simplistic. I prefer having zero hit points represent an inability to fight, but remaining conscious vaguely. Then as you fail saves or drop lower, you pass out, but it's still possible to bring someone back to the break of death for quite a while.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8241315, member: 63"] I work at a medical library and look at a lot of medical textbooks in my job, and just kind of generally like studying health and dying. There are very few role-playing games where injury functions like in reality. I think the recent legend of the five rings game had a pretty good model where you had stamina to avoid being hurt, but then if you were hit you were going to suffer injury. Even if you are delimmed and begin quickly bleeding out, you simply pass out after a round or two, but don't die for several more minutes because, well, magic exists. And magic can restore things even better than modern medicine can. And we can already bring go back after they are sort of technically dead for a few minutes. To me, having people die at negative 10 hit points is too simplistic. Having someone die from a couple death saves is also too simplistic. I prefer having zero hit points represent an inability to fight, but remaining conscious vaguely. Then as you fail saves or drop lower, you pass out, but it's still possible to bring someone back to the break of death for quite a while. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The -10 Myth: How a Poorly-Worded Gygaxian Rule Became the Modern Death Save
Top