John Dallman
Hero
Per-encounter abilities wreck my suspension of disbelief. Per-time-period is Ok, although if they're character abilities I my prefer them to be tied to, or cause, physical fatigue. That's a real thing, which can be thought about and mitigated using experience of the real world, rather than just game rules.
The idea of recovering all your hit points after a long rest is ludicrous; if you have these inhuman levels of durability, you need some effort to recover them quickly.
The concept of a (semi-)standardised number and power of encounters in an adventuring day is a terminal problem for my disbelief-suspenders. Guerrilla warfare just isn't like that. We can easily skip over the boring parts, so why not just do that?
The idea of recovering all your hit points after a long rest is ludicrous; if you have these inhuman levels of durability, you need some effort to recover them quickly.
The concept of a (semi-)standardised number and power of encounters in an adventuring day is a terminal problem for my disbelief-suspenders. Guerrilla warfare just isn't like that. We can easily skip over the boring parts, so why not just do that?








