Tired of playing your typical knights and studying wizards? Want to imagine how the local farmer, who has had enough of the local dragon terrorizing his homeland, would handle the problem? Well look no further. Introducing the Agrarian class. Instead of using traditional magic they use Folk Rites, practical do it yourself survival secrets. They also dabble in Ritual casting magic.
The Agrarian is a 1d8 hit die, simple weapons, light, medium armor and shields with commoner and laborer abilities. They also use Ritual Casting to protect their communities.
Key Features in the Demo:
For those who wish to have the homebrewery link: Agrarian Class Demo - CaliusShontor
The class goes all the way up to Level 20 and includes one subclass.
I would love to hear your feedback and criticism to determine what needs to be ironed out and what glaring issues should be fixed.
This class is 100% human made with a ton of time taken by me.
The Agrarian is a 1d8 hit die, simple weapons, light, medium armor and shields with commoner and laborer abilities. They also use Ritual Casting to protect their communities.
Key Features in the Demo:
- Magical Scarecrow: Overcome the battlefield and be tactical with a literal straw man that frightens enemies.
- Folk Rites: Do it yourself know and gritty tactics that commoners and laborers use.
- Sower's Transit: Teleport to your Magical Scarecrow to get the jump on enemies.
- Old World Almanac: Adapt to the seasons using the power of the Harvest Moon to get passive buffs and extra abilities.
- The Herder Subclass: Fight alongside a loyal companion that is a farm dog, giant ram or prize farm animal that aids in battle and can also teleport to your Scarecrow.
For those who wish to have the homebrewery link: Agrarian Class Demo - CaliusShontor
The class goes all the way up to Level 20 and includes one subclass.
I would love to hear your feedback and criticism to determine what needs to be ironed out and what glaring issues should be fixed.
This class is 100% human made with a ton of time taken by me.
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