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General Tabletop Discussion
*Dungeons & Dragons
The Best Parts of Pre Written Adventurers Are What You Leave Behind
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<blockquote data-quote="Torgaard" data-source="post: 8069477" data-attributes="member: 6679168"><p>Ya, I frequently tell players at my table, "No published adventure is safe from my edits!"</p><p></p><p>I've never met a module/adventure published by TSR/WotC that I didn't <em>heavily</em> modify. I typically enjoy the story, the theme, the backgrounds, and the flavor of various personalities and locales (even down to a given room), but there is often many other bits that I don't like. I usually keep the main plot, the general adventure path, but trim away alotta stuff that's not moving things along in a reasonable way.</p><p></p><p>Also - not a fan of WotC's direction with 5E of publishing adventures that are designed for a 1st level character, with the idea that playing out the adventure will level them to 10th or 15th level. That's a campaign. I supply the campaign. I need (brief) adventures to fit into my campaign. But I get it - it's probably smarter to write something that covers the whole range of levels, and just encourage DM's to edit out what they don't need. Just irks me a little to take that giant 96 page adventure, and only use half of it - if that.</p></blockquote><p></p>
[QUOTE="Torgaard, post: 8069477, member: 6679168"] Ya, I frequently tell players at my table, "No published adventure is safe from my edits!" I've never met a module/adventure published by TSR/WotC that I didn't [I]heavily[/I] modify. I typically enjoy the story, the theme, the backgrounds, and the flavor of various personalities and locales (even down to a given room), but there is often many other bits that I don't like. I usually keep the main plot, the general adventure path, but trim away alotta stuff that's not moving things along in a reasonable way. Also - not a fan of WotC's direction with 5E of publishing adventures that are designed for a 1st level character, with the idea that playing out the adventure will level them to 10th or 15th level. That's a campaign. I supply the campaign. I need (brief) adventures to fit into my campaign. But I get it - it's probably smarter to write something that covers the whole range of levels, and just encourage DM's to edit out what they don't need. Just irks me a little to take that giant 96 page adventure, and only use half of it - if that. [/QUOTE]
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The Best Parts of Pre Written Adventurers Are What You Leave Behind
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