jdrakeh
Front Range Warlock
Okay, I recently bought the new-ish Necromancer/SSS City of Brass boxed set at the FLGS (they're having a 30% off sale on all third-party D&D stuff). . . but I'm at something of a loss as to how it might be best used.
Out of the box, it's a high-level only setting, with all encounters geared for a party of 10th Level or higher adventurers. There is some hand-wavey stuff about it really being for any PC level, though it basically amounts to "If your PCs are lower than 10th Level, scale back NPC/monster hit points and levels!" advice.
The city itself is wonderfully detailed, as is the plane upon which it resides. What isn't wonderfully detailed is how exactly the city and its accompanying plane fit into the Great Wheel or other D&D planar cosmolgies. Which makes placing it in a campiagn using only the information provided a bit of a challenge.
I originally envisioned The City of Brass as a kind of Ptolus mega-city in my campaign, though it's not really well-suited to this application because of the first issue mentioned above. This being the case, I'd really like to use it a Sigil-esque planar trade hub, though the second issue above is making that a bit problematic.
These two shortcomings led me here. How, exactly, are you (or have you) used this great product in your campaign? Alternately, if you aren't using it but have some neat idea about how you might use it, please enlighten me.
[Edit: I know that the city and plane are bordered by the Air, Earth, and Fire elemental planes. What I don't know is, aside from spells, how might one travel to the city. Sigil had static portals that lead to it, for example. Unless I have simply failed to read that far yet, travel to the City of Brass seems to be left completely up to the DM.]
Out of the box, it's a high-level only setting, with all encounters geared for a party of 10th Level or higher adventurers. There is some hand-wavey stuff about it really being for any PC level, though it basically amounts to "If your PCs are lower than 10th Level, scale back NPC/monster hit points and levels!" advice.
The city itself is wonderfully detailed, as is the plane upon which it resides. What isn't wonderfully detailed is how exactly the city and its accompanying plane fit into the Great Wheel or other D&D planar cosmolgies. Which makes placing it in a campiagn using only the information provided a bit of a challenge.
I originally envisioned The City of Brass as a kind of Ptolus mega-city in my campaign, though it's not really well-suited to this application because of the first issue mentioned above. This being the case, I'd really like to use it a Sigil-esque planar trade hub, though the second issue above is making that a bit problematic.
These two shortcomings led me here. How, exactly, are you (or have you) used this great product in your campaign? Alternately, if you aren't using it but have some neat idea about how you might use it, please enlighten me.
[Edit: I know that the city and plane are bordered by the Air, Earth, and Fire elemental planes. What I don't know is, aside from spells, how might one travel to the city. Sigil had static portals that lead to it, for example. Unless I have simply failed to read that far yet, travel to the City of Brass seems to be left completely up to the DM.]
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