What makes an AD&D module classic? Does it have to be good?
For me, the test of whether a module is classic or not depends on whether it is listed on the back of another classic module..
This is a completely arbitrary notion, and comes from the period when I entered the game (about 1982, as far I can work out) and from the first module I actually owned: D3 Vault of the Drow (the blue cover edition, not the mono edition).
So, here are the Classic Modules according to Vault of the Drow:
G1: Steading of the Hill Giant Chief
G2: Glacial Rift of the Frost Giant Jarl
G3: Hall of the Fire Giant King
D1-2: Descent into the Depths of the Earth
D3: Vault of the Drow
Q1: Queen of the Demonweb Pits
C1: Hidden Shrine of the Tamoachan (note the "the" in the title)
C2: Ghost Tower of Inverness
S1: Tomb of Horrors
S2: White Plume Mountain
S3: Expedition to the Barrier Peaks
T1: Village of Hommlet
A1: Slave Pits of the Undercity
Emotionally for me, those are the "classic" modules, and it's been a long time since I first saw that list until - well, not even now - soon, when I'll finally own all of them.
For those wondering at which modules I didn't own... the answer is C1 has been the one that's taken the longest to acquire, with T1 in the second position. D3 was my first AD&D module bought - and, boy, was that module confusing for a 10-year old!
G1, G2 and G3 I've never owned as individual modules; they're all together in G1-2-3, but I'm happy with that.
The other emotional attachment to the adventures comes from the collection of one of my friends who I used to borrow the books from in those early days. He had, apart from Q1, also the I3, I4 and I5 "Desert of Desolation" series - so this would be 1983-4 when I was fully into my apprenticeship of AD&D.
However, as I've owned I3, I4 and I5 for a very long time now, they haven't been on my "want" list for a long time now.
Given that introduction, I6, Ravenloft sits just outside of how old an adventure module has to be to be a classic! (No, I don't own it, although I should try to buy it one of these days).
"Modern" AD&D starts in 1984 for me, with the release of Dragons of Despair. I bought the module - probably in 1986 - as I was collecting all of the DL series after reading the novels and deciding I wanted to run the adventures. (I ran DL 1 and part of DL 2 at school before we had to abandon it!)
Of course, 1984 was also the year AD&D "jumped the shark" with the release of The Forest Oracle...
Probably the biggest holes in my collection are the lack of original cover AD&D rulebooks (MM, PHB, DMG). I'm not actually playing AD&D at present, nor does such seem likely with the players I play with, but there's a collector in me that would like to get them!
Cheers!
For me, the test of whether a module is classic or not depends on whether it is listed on the back of another classic module..
This is a completely arbitrary notion, and comes from the period when I entered the game (about 1982, as far I can work out) and from the first module I actually owned: D3 Vault of the Drow (the blue cover edition, not the mono edition).
So, here are the Classic Modules according to Vault of the Drow:
G1: Steading of the Hill Giant Chief
G2: Glacial Rift of the Frost Giant Jarl
G3: Hall of the Fire Giant King
D1-2: Descent into the Depths of the Earth
D3: Vault of the Drow
Q1: Queen of the Demonweb Pits
C1: Hidden Shrine of the Tamoachan (note the "the" in the title)
C2: Ghost Tower of Inverness
S1: Tomb of Horrors
S2: White Plume Mountain
S3: Expedition to the Barrier Peaks
T1: Village of Hommlet
A1: Slave Pits of the Undercity
Emotionally for me, those are the "classic" modules, and it's been a long time since I first saw that list until - well, not even now - soon, when I'll finally own all of them.
For those wondering at which modules I didn't own... the answer is C1 has been the one that's taken the longest to acquire, with T1 in the second position. D3 was my first AD&D module bought - and, boy, was that module confusing for a 10-year old!
G1, G2 and G3 I've never owned as individual modules; they're all together in G1-2-3, but I'm happy with that.
The other emotional attachment to the adventures comes from the collection of one of my friends who I used to borrow the books from in those early days. He had, apart from Q1, also the I3, I4 and I5 "Desert of Desolation" series - so this would be 1983-4 when I was fully into my apprenticeship of AD&D.
However, as I've owned I3, I4 and I5 for a very long time now, they haven't been on my "want" list for a long time now.
Given that introduction, I6, Ravenloft sits just outside of how old an adventure module has to be to be a classic! (No, I don't own it, although I should try to buy it one of these days).
"Modern" AD&D starts in 1984 for me, with the release of Dragons of Despair. I bought the module - probably in 1986 - as I was collecting all of the DL series after reading the novels and deciding I wanted to run the adventures. (I ran DL 1 and part of DL 2 at school before we had to abandon it!)
Of course, 1984 was also the year AD&D "jumped the shark" with the release of The Forest Oracle...
Probably the biggest holes in my collection are the lack of original cover AD&D rulebooks (MM, PHB, DMG). I'm not actually playing AD&D at present, nor does such seem likely with the players I play with, but there's a collector in me that would like to get them!
Cheers!