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General Tabletop Discussion
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The D&D economy, how much gold do my players earn?
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<blockquote data-quote="Dausuul" data-source="post: 5430874" data-attributes="member: 58197"><p>I don't know what the profit margin was on medieval mining. Let's say 10%, which is probably way high, but it'll do to start with.</p><p></p><p>So, take the total number of laborers. Multiply by the yearly wage. 4E, of course, does not deign to consider such mundane matters as the cost of hiring workers, but 3E suggests 1 silver per day for unskilled labor and 3 silver for trained. Assume 250 working days a year (after holidays, regular rest days, et cetera), and say an average 2 silver per worker, you're looking at a cost of 50 gp per worker per year. If we figure that includes upkeep and maintenance, then 50 gp times the number of workers is the operation's annual expenses. Figuring backward, with a 10% profit margin, we get a gross of about 56 gp per worker per year--a profit of 6 gp a head.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5430874, member: 58197"] I don't know what the profit margin was on medieval mining. Let's say 10%, which is probably way high, but it'll do to start with. So, take the total number of laborers. Multiply by the yearly wage. 4E, of course, does not deign to consider such mundane matters as the cost of hiring workers, but 3E suggests 1 silver per day for unskilled labor and 3 silver for trained. Assume 250 working days a year (after holidays, regular rest days, et cetera), and say an average 2 silver per worker, you're looking at a cost of 50 gp per worker per year. If we figure that includes upkeep and maintenance, then 50 gp times the number of workers is the operation's annual expenses. Figuring backward, with a 10% profit margin, we get a gross of about 56 gp per worker per year--a profit of 6 gp a head. [/QUOTE]
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