Gus L
Adventurer
Let's assume a Lord of the Rings-style "all the nations of good come together and end the dark lord's threat once and for all" scenario.
What happens in the former dark lord's lands? What would you expect things to look like a year later?
I've never created a scenario around this, but the idea appears in my settings from time to time ... though I generally see these as places where one person's "dark lord" is another persons "traditional and revered monarch" or "noble leader of the popular revolution". When any great power is defeated and torn down by its enemies generally the following things happen:
1) Occupation Forces. If part of a coalition they might start hating each other as well ... they have different goals and different values most likely ... they also have the best and biggest armies they've ever had and are likely to feel they deserve the best part of the spoils. In pre-modern times the issue is compounded by unpaid soldiers - form either side. Armies are expensive, and if you don't need them anymore just send them home ... of course a lot will stay, and likely keep their weapons... the word we have for what happens is brigandage.
2) Plunder and Cruelty. In a fantasy context, especially the traditional kind with "evil races" and a colonial underpinning I generally assume that the "last alliance of elves and men" or whatever is going to get up to some pretty serious war crimes against those populations of nasty not-people that were fighting on the other side. This of course breeds guerilla warfare etc.
3) Poverty. Both the losing country and winning ones are likely impoverished by the cost of large scale prolonged war. They may be somewhat depopulated from sending off too many able bodied folk to war to even keep up their food production. They will certainly have depleted treasuries and likely owe some debts if that's possible. This will mean raising taxes again.
4) Cursed Lands. After the First World War over 1,200 square kilometers of land along the French/Belgian border were considered too damaged to repopulate. Many of these areas are still dangerous and off-limits - filled with heavy metals, unexploded shells and of course lots of dead people. I assume in the aftermath of a magical war something similar happens - areas filled with ghosts, still boiling with horrific magic etc.






