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The Dark Squad in the Secrets of Saltmarsh #161: Goblins! Goblins! Goblins! Strange Goblins!
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<blockquote data-quote="Goonalan" data-source="post: 9397951" data-attributes="member: 16069"><p>Since Fellowyn has got hold of his Wall of Force then it has been increasingly difficult to up the threat with the Dark Squad, particularly like now, when the PCs are just doing one (or maybe two) encounters a day. So, I had to soften them up a bit with ten swarms of ravens followed by 40 or so zombies (including half-a-dozen greater zombies- 100 or so HP each, two attacks- with good to hits and added necrotic damage; plus six zombie ogres) and I didn't really care how long it took because... 140 sessions and they're still 9th level. Keep in mind though that the warm up acts are just minor inconveniences so the Dark Squad are not really going to feel the squeeze until the main act comes on.</p><p></p><p>But here's the thing, I don't want to kill them- that's just between me and you, don't tell the players.</p><p></p><p>Actually, I've just read that last sentence again- it's not necessarily true, I'd like to kill one of them every ten to twenty sessions- in a perfect world, so the threat is present and palpable but the story goes on.</p><p></p><p>That's the dream.</p><p></p><p>Oh, and just for info I've posted my other game <a href="https://www.enworld.org/threads/d-d-5e-sorta-catch-the-pidgin-enc-1-the-battle-at-dunghill-hill-aka-the-singing-kobolds.704973/" target="_blank">here</a>.</p><p></p><p>Thanks as always for the feedback.</p><p></p><p>Cheers Paul</p></blockquote><p></p>
[QUOTE="Goonalan, post: 9397951, member: 16069"] Since Fellowyn has got hold of his Wall of Force then it has been increasingly difficult to up the threat with the Dark Squad, particularly like now, when the PCs are just doing one (or maybe two) encounters a day. So, I had to soften them up a bit with ten swarms of ravens followed by 40 or so zombies (including half-a-dozen greater zombies- 100 or so HP each, two attacks- with good to hits and added necrotic damage; plus six zombie ogres) and I didn't really care how long it took because... 140 sessions and they're still 9th level. Keep in mind though that the warm up acts are just minor inconveniences so the Dark Squad are not really going to feel the squeeze until the main act comes on. But here's the thing, I don't want to kill them- that's just between me and you, don't tell the players. Actually, I've just read that last sentence again- it's not necessarily true, I'd like to kill one of them every ten to twenty sessions- in a perfect world, so the threat is present and palpable but the story goes on. That's the dream. Oh, and just for info I've posted my other game [URL='https://www.enworld.org/threads/d-d-5e-sorta-catch-the-pidgin-enc-1-the-battle-at-dunghill-hill-aka-the-singing-kobolds.704973/']here[/URL]. Thanks as always for the feedback. Cheers Paul [/QUOTE]
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The Dark Squad in the Secrets of Saltmarsh #161: Goblins! Goblins! Goblins! Strange Goblins!
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