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The deadliest CR 18 in the world, courtesy of WotC
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<blockquote data-quote="Wrahn" data-source="post: 1468359" data-attributes="member: 9191"><p>You are assuming that you can catch the dragon unaware. Why? Most of the dragon encounters I have faced have been on the dragons terms, not mine and the few that we have gone after the dragon, the dragon was always aware of our coming once we got close to it. Dragons become a lot more fun once they have cast mage armor, greater invisibility and shield on themselves.</p><p></p><p>If you are willing to Gate in 4 Solars to defeat the steel dragon, first I would say blowing that much XP and all the caster's highest level spells already constitutes using more the 25% of the party's resources, second no guarentee even that will defeat it. Sending Solars after an innocent creatures is a good way to get celestial payback too.</p><p></p><p>I can tell you from personal experience that there is a very significant change from 18 to 20. You are only looking at it in regards to caster level, but I can tell you that other things start clicking around that level. A shifter for instance suddenly becomes very, very dangerous as he gains access to things like a Bone Ooze and the Pit Fiend. People tend to finish off the top levels of prestige classes in those levels and gain the most powerful abilities.</p></blockquote><p></p>
[QUOTE="Wrahn, post: 1468359, member: 9191"] You are assuming that you can catch the dragon unaware. Why? Most of the dragon encounters I have faced have been on the dragons terms, not mine and the few that we have gone after the dragon, the dragon was always aware of our coming once we got close to it. Dragons become a lot more fun once they have cast mage armor, greater invisibility and shield on themselves. If you are willing to Gate in 4 Solars to defeat the steel dragon, first I would say blowing that much XP and all the caster's highest level spells already constitutes using more the 25% of the party's resources, second no guarentee even that will defeat it. Sending Solars after an innocent creatures is a good way to get celestial payback too. I can tell you from personal experience that there is a very significant change from 18 to 20. You are only looking at it in regards to caster level, but I can tell you that other things start clicking around that level. A shifter for instance suddenly becomes very, very dangerous as he gains access to things like a Bone Ooze and the Pit Fiend. People tend to finish off the top levels of prestige classes in those levels and gain the most powerful abilities. [/QUOTE]
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The deadliest CR 18 in the world, courtesy of WotC
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