The Elementalist (aka Sorcerer)

Kannik

Legend
Elementalistm. A different type of magic, drawing directly from the elementalist planes. No books. No study. Raw power, drawn, manipulated by the will from within. The Sorcerer.

The sorcerer class as presented in the Core Books never struck me as very flavourful. However, married with my longtime enjoyment of elementalists, the resultant may provide a sorcerer worthy of... er... something. }:)

Please have a look-see and let me know what you think! This class takes the idea of the sorcerer (spontaneous casting, etc) and adds the flavour of someone who draws from the elements. This means a different magic, different bonuses and penalties. Also, a slightly reworked spell progression that, while remaining about as powerful, is smoother and isn't oddly powerful at key points.

Find the class here!

I await the comments... }:)

Kannik
 

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Pardon me for not reviewing the class, but I figured I'd pipe-in that I've done similar with my Sorcerers. There are a few sources of Elemental magic for d20 already, and I've converted a few spells from The Great Elemental Netbook (a 2E release). I also converted the Spell Point system from Spells & Magic and married it to the Al'Qadim Sorcerer type (which is where the Elemental-theme for Sorcerers came from to begin with, being heavy in Genie lore and such).

Best of luck.:)
 

Bendris Noulg said:
Pardon me for not reviewing the class, but I figured I'd pipe-in that I've done similar with my Sorcerers. There are a few sources of Elemental magic for d20 already, and I've converted a few spells from The Great Elemental Netbook (a 2E release).

-g- Though I haven't seen yours yet, none of the elementalist classes I'd seen for d20 were really what I was looking for, especially given they were mostly prestige classes, and most seemed to be along the path of 'you become an elemental!'. Adrop-in replacement for the sorcerer and a more general magic-user type was the germ for this class...


Best of luck.:)

-g- Thanks! though... you could review it... just a little... };)

Kannik
 

Kannik said:
-g- Though I haven't seen yours yet, none of the elementalist classes I'd seen for d20 were really what I was looking for, especially given they were mostly prestige classes, and most seemed to be along the path of 'you become an elemental!'. Adrop-in replacement for the sorcerer and a more general magic-user type was the germ for this class...
Definately a short-fall in the current system. I haven't seen Nat20's Elementalism book yet, but I agree that the "become an elemental" concept is overdone (and I personally find it cheesy, but that's a matter of taste...).

As is, I needed a Core Class to replace a function already present in my campaign, and as a SP Mage, I wouldn't recommend it to anyone else's campaign (besides, they're "held back" at early levels in order to incorporate low-magic themes, but again, that's a matter of taste... They do power-curve upwards after 12th.).

-g- Thanks! though... you could review it... just a little... };)
Oh, all right...

Hmmm... Definate Monte Cook influences. Not a bad choice.

Sense Elements: I'm not sure Charisma is best for this. Generally, Charisma is enforcing one's Will onto something, while this is more of a Divination effect. I'd recommend Wisdom for this.

Definately a shortage of High Level spells; Failing of the Core Spells more than anything (which is why I went on a conversion spree of the Great Elemental Netbook). The list also shows why quench is poorly named.

Overall, not at all bad.
 

Bendris Noulg said:
Definately a short-fall in the current system. I haven't seen Nat20's Elementalism book yet, but I agree that the "become an elemental" concept is overdone (and I personally find it cheesy, but that's a matter of taste...).

Elements of Magic does seem pretty nifty. From what I've seen and discussed it seems to work mostly well, balance is so-so (some thing very balanced, others not so sure), but it can't quite emulate everything yet. But that's what the next EoM book release is supposed to do... :P

Sense Elements: I'm not sure Charisma is best for this.

I agree, actually. I waffled between the two for a while, and in the end forgot to make a decision :P. Wisdom does make a lot more sense and in this case I think tying it to an ability that is not the core need ability for the class is a good thing.

Definately a shortage of High Level spells; Failing of the Core Spells more than anything (which is why I went on a conversion spree of the Great Elemental Netbook). The list also shows why quench is poorly named.

-g- I'd be quite interested in seeing your conversion notes/document... }:) I created a massive list of elemental spells from various sources but they're all still 1/2e stuff...

Hmm. Thinking about it, I may remove the elemental separation of spells in the next release. Many of them could be considered in several categories, and since elemental specialization is but an optional rule, it'd be good to let the player decide just what the special F/X the spell has.

Overall, not at all bad.

Thanks! }:)

Kannik
 

Kannik said:
-g- I'd be quite interested in seeing your conversion notes/document... }:) I created a massive list of elemental spells from various sources but they're all still 1/2e stuff...
Well, I haven't done them all; Mostly Cantrip to 2nd level with a few smatterings of the higher levels. I'll seperate them from the other spells, though. If I don't post some in the next week, send me an email to kick my in the arse.

By the same token, I've got a lot more to do. Interested in lending a hand?

Hmm. Thinking about it, I may remove the elemental separation of spells in the next release. Many of them could be considered in several categories, and since elemental specialization is but an optional rule, it'd be good to let the player decide just what the special F/X the spell has.
I retained the Para- and Quasi- concepts from 2E/Planescape (of course, my Outer Planes are completely different, but that's another topic).

As such, anything that was Ooze or Acid appears on both Water and Earth, spells like minute meteors are Earth and Fire, etc.

The one thing I did is that I didn't use schools of opposition. The Madoni Sorcerer (my class) perceives the Elements as a whole. Primarily, the select any two Elements, one Primary and one Secondary. Secondary is fairly standard, you can cast the spells. Primary, however, gains two benefits: Spell Focus at 1st Level and access to the Negative/Positive "Pathways".

A Pathway is related to the Quasi Elements. For instance, a Sorcerer that is Earth Primary/Water Secondary can cast spells of the Dust and Mineral schools, but not the Salt and Mist schools. A Sorcerer can take a Feat to gain access to another Path (adding Fire as another Secondary), and other Feats are available to gain other Pathways (so Spell Focus (Water) and the Pathway Feat grants access to Salt, for example).

But now I'm rambling... (Bragging? Exposing my psychosis?)

Anyhow, I'll gather up what I've got done and post 'em up for ya. Just give me a few days (job hunt, kids, my own game, blah blah blah...).
 


Great Elemental Netbook

Hello,

I haven't read the porposal for elemental sorcerer, but I just have to chime in regarding the Great Elemental Netbook.
As one of its authors I am very glad to see that it is being used, even in parts even as a resource for 3e.

BTW, I would be glad to see the conversions of the spells.
 

Well, I'm certainly glad you piped in...

I sent e-mails to all the acredited Spell authors, but only one email address seemed to be working. The individual was glad to give his nod of approval/permission, but it ended up that he wrote just one spell.

Care to send me an e-mail on this?
 

Bean 2.0 said:
this looks like the shugenja of rokugan

I had indeed looked at it, and adjusted some of my elemental sense values to fall into line with what was presented there. Much of the rest, including the elemental specialization, actual # of spells per day, etc, I continued along my own route.

That is one thing I'm mostly curious about, actually: what does everyone think about the new spell progression? I was trying for more flexilbility and a smoothing out of the progression, and keeping the effective power about the same...

Kannik }:)
 

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