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The ELH is a great book (if you know how to use it)!
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<blockquote data-quote="Desdichado" data-source="post: 1724543" data-attributes="member: 2205"><p>I fail to see how that makes any difference whatsoever unless the PCs are trying to fight the town lord at 1st level and then again at 20th level. Your claim that the assumptions that most folk are low level as being "silly" is singularly absurd; it's only silly if you are rushing the PCs up to epic levels as fast as you can. In fact, the very presence of epic levels, or even high levels in general, makes the world operate in a silly fashion, because naturally any good GM is going to be scaling challenges for his PCs. The question becomes, why in the world do challenges even exist that are appropriate for low level characters in the first place? Anyone who's even halfway competent has to figure that he's out to stop 8th to 10th level characters at a bare minimum.</p><p></p><p>Of course, it could be said that the concept of leveling is silly in and of itself, but hey, we <em>like</em> d20 over here at ENWorld, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And I fundamentally disagree that the rules work fine as is with the exception of the spells. The feats are wildly unbalanced; it's telling that some of the "epic" feats are now regular feats (Manyshot, for example) while others are almost more appropriate as Salient Divine Abilities. The magic weapons section was pathetic, with the claim that, hey, now artifact level magic items are at best halfway stations to <em>truly</em> epic artifacts. The class progressions make no sense, the "epic" prestige classes is a fundamentally flawed concept anyway, IMO, the Union section was worse than useless (beat cops at 25th level? Gimme a freakin break!).</p><p></p><p>And the concept is flawed to begin with, IMO. Anytime the modifier becomes larger than the range of the die roll, the game has issues with nonsensical probabilities. When they become, as in the ELH, two or three times the range of the die roll, the game flat out becomes absurd. In fact, I find it ridiculous that you would argue that the DMG assumptions are "silly" because the world doesn't make sense that way, and yet you blithely ignore the absurdity of a lock that has a pick DC of 70. Or heck, even 50. Although, hey, the guy who can pick the DC 70 lock literally cannot fail to pick the DC 50 lock, because he has more skill points in Pick Lock than the DC!</p><p></p><p>To be fair, that problem already exists somewhat at higher "standard" levels. IMO, that's the biggest failing of d20; the levels really only work <em>well</em> over a somewhat narrow range, and then they start to strain the system in weird ways. The fact that the ELH was written without regard to this problem makes it an extremely poorly designed supplement, IMO.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1724543, member: 2205"] I fail to see how that makes any difference whatsoever unless the PCs are trying to fight the town lord at 1st level and then again at 20th level. Your claim that the assumptions that most folk are low level as being "silly" is singularly absurd; it's only silly if you are rushing the PCs up to epic levels as fast as you can. In fact, the very presence of epic levels, or even high levels in general, makes the world operate in a silly fashion, because naturally any good GM is going to be scaling challenges for his PCs. The question becomes, why in the world do challenges even exist that are appropriate for low level characters in the first place? Anyone who's even halfway competent has to figure that he's out to stop 8th to 10th level characters at a bare minimum. Of course, it could be said that the concept of leveling is silly in and of itself, but hey, we [i]like[/i] d20 over here at ENWorld, right? ;) And I fundamentally disagree that the rules work fine as is with the exception of the spells. The feats are wildly unbalanced; it's telling that some of the "epic" feats are now regular feats (Manyshot, for example) while others are almost more appropriate as Salient Divine Abilities. The magic weapons section was pathetic, with the claim that, hey, now artifact level magic items are at best halfway stations to [i]truly[/i] epic artifacts. The class progressions make no sense, the "epic" prestige classes is a fundamentally flawed concept anyway, IMO, the Union section was worse than useless (beat cops at 25th level? Gimme a freakin break!). And the concept is flawed to begin with, IMO. Anytime the modifier becomes larger than the range of the die roll, the game has issues with nonsensical probabilities. When they become, as in the ELH, two or three times the range of the die roll, the game flat out becomes absurd. In fact, I find it ridiculous that you would argue that the DMG assumptions are "silly" because the world doesn't make sense that way, and yet you blithely ignore the absurdity of a lock that has a pick DC of 70. Or heck, even 50. Although, hey, the guy who can pick the DC 70 lock literally cannot fail to pick the DC 50 lock, because he has more skill points in Pick Lock than the DC! To be fair, that problem already exists somewhat at higher "standard" levels. IMO, that's the biggest failing of d20; the levels really only work [i]well[/i] over a somewhat narrow range, and then they start to strain the system in weird ways. The fact that the ELH was written without regard to this problem makes it an extremely poorly designed supplement, IMO. [/QUOTE]
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