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The ELH is a great book (if you know how to use it)!
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<blockquote data-quote="BSF" data-source="post: 1725727" data-attributes="member: 13098"><p>MoogleEmpMog,</p><p>You premise for a campaign situation is fine. I have a past age in my homebrew that I had hoped the ELH would help define. (Sadly, it does not.) However your campaign premise in this situation is that the PC's either start with LA characters, or they start as children and traditional low-level threats are akin to bug hunts. Sure, there is nothing wrong with Billy and his buddies going on the equivalent of a squirrel or rat hunt. Though there is nothing inherently right about it either. </p><p></p><p>It's a stylistic choice of play. I have one campaign idea that starts with the PC's as angels, so the LA is possible. But it is a campaign idea I have in my head and am not entirely sure it will ever come out. I like growing characters from the beginning. Even if it means going through the painful lower levels, I like to see what personality aspects crop up from those challenges. </p><p></p><p>Even with your example though, you are just changing the level cap for the game. For me, the issue isn't keeping the PC's with enough peerage through higher levels. After 12th level, PC's are on a scale of power that commoner NPC's can't grasp. I'm fine with that. I want ideas on how to transmute the game to something other than bigger everything as the PC's increase in level. </p><p></p><p>Perhaps the issue for me isn't just making challenges scale. That part is relatively easy. I will have to give it some thought to see if I can properly explain what I am thinking. Words seem to be failing me.</p></blockquote><p></p>
[QUOTE="BSF, post: 1725727, member: 13098"] MoogleEmpMog, You premise for a campaign situation is fine. I have a past age in my homebrew that I had hoped the ELH would help define. (Sadly, it does not.) However your campaign premise in this situation is that the PC's either start with LA characters, or they start as children and traditional low-level threats are akin to bug hunts. Sure, there is nothing wrong with Billy and his buddies going on the equivalent of a squirrel or rat hunt. Though there is nothing inherently right about it either. It's a stylistic choice of play. I have one campaign idea that starts with the PC's as angels, so the LA is possible. But it is a campaign idea I have in my head and am not entirely sure it will ever come out. I like growing characters from the beginning. Even if it means going through the painful lower levels, I like to see what personality aspects crop up from those challenges. Even with your example though, you are just changing the level cap for the game. For me, the issue isn't keeping the PC's with enough peerage through higher levels. After 12th level, PC's are on a scale of power that commoner NPC's can't grasp. I'm fine with that. I want ideas on how to transmute the game to something other than bigger everything as the PC's increase in level. Perhaps the issue for me isn't just making challenges scale. That part is relatively easy. I will have to give it some thought to see if I can properly explain what I am thinking. Words seem to be failing me. [/QUOTE]
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The ELH is a great book (if you know how to use it)!
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