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<blockquote data-quote="FireLance" data-source="post: 1726044" data-attributes="member: 3424"><p>I'm wondering whether a simple fix to this would be what I'm thinking of calling the rule of 10's. Any time a modifier reaches +10, it converts to a d20 roll instead. Thus, a rogue with an Open Lock modifier of +57 would roll 6d20+7 for his skill check instead of 1d20+57. A more mathematically precise conversion would be a "rule of 21" where each +21 converted to 2d20, but "rule of 10" sounds nicer.</p><p></p><p>Automatic success and failure can be eliminated with this system since 2 or more d20s would give sufficient variation that there is always a chance of suceeding or failing on practically all rolls. "Taking 10" is still possible (all d20's convert to a 10) and "Taking 20" is defined as the equivalent of "taking 10" +10.</p><p></p><p>Threats, critical hits and other effects that work off natural rolls may take more work, but one possibility is to designate a "primary die" to refer to.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1726044, member: 3424"] I'm wondering whether a simple fix to this would be what I'm thinking of calling the rule of 10's. Any time a modifier reaches +10, it converts to a d20 roll instead. Thus, a rogue with an Open Lock modifier of +57 would roll 6d20+7 for his skill check instead of 1d20+57. A more mathematically precise conversion would be a "rule of 21" where each +21 converted to 2d20, but "rule of 10" sounds nicer. Automatic success and failure can be eliminated with this system since 2 or more d20s would give sufficient variation that there is always a chance of suceeding or failing on practically all rolls. "Taking 10" is still possible (all d20's convert to a 10) and "Taking 20" is defined as the equivalent of "taking 10" +10. Threats, critical hits and other effects that work off natural rolls may take more work, but one possibility is to designate a "primary die" to refer to. [/QUOTE]
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