The Elsir War: Lair of the Ghostlord (FR) (Recruiting 2/20/07 - 2/28/07)

GwydapLlew

First Post
Hello all!

I'm looking to fill in some holes in my face-to-face Forgotten Realms campaign; oftentimes my groups leave plot hooks unexplored, but resolution of those plot hooks are integral to my setting. As such, I'm looking for short-term games (although there is always the possibility of expanding into a longterm game).

Here are the rules of the road:
- I like fast-paced games. I generally expect a post every day or every-other day.
- Find a color for your PC and use that to indicate speech.
- Players may roll their own dice using Invisible Castle. I reserve the right to roll if a player hasn't checked in, or to speed up gameplay.

Since this particular adventure is a scenario, the character creation requirements are a bit more stringent than usual. They are as follows:
- You cannot have read or adventured in The Red Hand of Doom.
- 28-point buy character creation.
- PCs start at 8th level.
- Standard wealth for 8th level, but no one item can cost more than 1/2 your total wealth.
- The Core rules, Forgotten Realms supplements, and Complete series are practically auto-accepted; I prefer core races but I'm open to interesting concepts.
- The setting is the Vilhon Reach in the Forgotten Realms. The base city is my version of Cauldron, from the Shackled City Adventure Path.
- The PCs are acting as agents of the Cathedral of Jergal. An ideal party would have worked together before, and would be in good standing with the Jergalites.
- I utilize the FR regions in my game; if you meet the preferred race and class combinations in your region of origin, you may select one of the Regional Feats for free at character creation. Any regional equipment is in addition to character wealth guidelines - it is acceptable to "cash" it in for half value. Do not use this to min-max; I've been running FR long enough to recognize it when I see it. :)

Edit: I'm looking for 4 - 5 players, and I'll make my decision as to which PCs I'll accept after the recruitment period is up.

Potential Players and Characters
  • Hafrogman - Human Paragon 3/Fighter 4/Shadowdancer 1
  • Scotley - Dread Necromancer 7/Cleric (Jergal) 1 or Elven Eldritch Disciple
  • Stonegod - Dread Necromancer
  • Rystil Arden - Archivist
 
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hafrogman said:
How do you feel about the human paragon?

I love the paragon classes. I play a human Paragon in my AoW game. In this particular setting, a paragon generally denotes a pure bloodline back to the ancient forebears of this race. You wouldn't hear any objections if his lineage stretched back to, say, ancient Netheril or Jaamdath.

It's not required, but something you can consider.
 

Well, I guess I'm not that up on FR, because I have no clue what Netheril or Jaamdath are. :o

I'd certainly be open to it being worked into his background, but it would probably be a tangential thing of which he wasn't very aware himself.

I'm thinking (if you don't object) of using the same concept as behind my LEW character http://www.enworld.org/showpost.php?p=3105562&postcount=273
You can read his early background there. I thought it would fit well with your story line. After seeking vegence for a while, spending all his effort and seeing little progress, he falls in with the Jergalites who teach him that his family's death was inescapable destiny and that it is not his place to rail against the universe. Under their tutelage he learns to accept life and death as they come, doing his best to aid each as he sees fit, but understanding that the true choices are not his.

It will give me a chance to try out the build I have in mind for him. It sprang from an conversation on this board where someone said that pretty much every shadow dancer was the same (Rogue 7/Shadowdancer X). So I wanted to come up with something different.

He'd be Paragon 3/Fighter 4/Shadowdancer 1. A platemail wearing, greatsword wielding shadowdancer. Just to be weird.
 

hafrogman said:
Well, I guess I'm not that up on FR, because I have no clue what Netheril or Jaamdath are. :o

Heh. Don't mind me. For simplicity's sake, Netheril is Ye Olde Magical Human Society That Doth Overstep Its Bounds. It's also the area that Jergal was primarily worshipped (a modern FR example: The City of Shade is a Netherese city-state that returned from the Plane of Shadow. Jaamdath was Ye Olde Psionic Human Society That Doth Overstep Its Bounds. It was located in the region that the adventures take place. :)

Either one would have only a minor effect on your character - more of a "I was descended from ancient kings of yore" aspect than anything else. Especially if his family's death was inescapable and part of the plan. As I said, it's an option I wanted you to be aware of - it wouldn't be required.

hafrogman said:
It will give me a chance to try out the build I have in mind for him. It sprang from an conversation on this board where someone said that pretty much every shadow dancer was the same (Rogue 7/Shadowdancer X). So I wanted to come up with something different.

He'd be Paragon 3/Fighter 4/Shadowdancer 1. A platemail wearing, greatsword wielding shadowdancer. Just to be weird.

Heh. You sound like one of my players. :)

The background sounds good to me. Once I get more interest, I would very much like to link up the characters together, so keep him flexible in that regard.
 

I'll come up with an arcane caster type. I have a couple of ideas and I'm not quite sure which way I want to go yet, but I'll get something up in a day or two.
 

Scotley said:
I'll come up with an arcane caster type. I have a couple of ideas and I'm not quite sure which way I want to go yet, but I'll get something up in a day or two.

Cool. We can never have too many arcane casters. Just as an FYI, Jergal is an undead-friendly kind of gu. A necromancer wouldn't be amiss, but that suggestion is just that: a suggestion.
 

I think I just failed my save vs. your suggestion. I wasn't really going that way, but it might be fun to play a necromancy from the players' side of the screen for a change. How do you feel about the Mystic Theurge?
 

Scotley said:
I think I just failed my save vs. your suggestion. I wasn't really going that way, but it might be fun to play a necromancy from the players' side of the screen for a change. How do you feel about the Mystic Theurge?

No problems here. The Dread Necromancer works quite well as well.
 

Cool, I'll check that out as well, which book is it in? Also, would Jergal be an appropriate patron? Might give you a hook for the party.
 

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