The End of a Long Fantastical Journey

As a player I have moved away from D&D. I will still occasionally gm groups of new players with the system, because it is really good for that. For myself, and the more veteran players that I gm it's just not what we want in a system.
 

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I'm interested in an approach like @mearls' Moldvay, where there is a strict (but not too strict) ONE action economy. No Bonus/Minor/Swift action, either. The occasional free action is granted by special abilities (somewhat like how "Extra Attack" gives you 2 attacks in 5e, but it doesn't give you two attack actions.

Take your turn, move on.
I'm a fan of Fighters "sweeping" in OD&D and AD&D, but I have been enjoying the speed of running Shadowdark lately.

One action, everyone. You can move before, after, or split your movement around it for flexibility and simplicity, but just one action. We get around the table and complete a round of actions pretty darn fast.
 

On the original subject: I playtested Pathfinder 2, and I kickstarted Nimble. Both have a 3 Action economy, and I find that while I love the idea "on paper", I absolutely HATE it "at the table". I just find that players (my players at least) can come up with TWO actions that they want to do on their turn, or they can come up with FOUR, but they struggle to find the 3-action sweet spot.

At least they do what I would say is too much of the time.

In both those games, I felt that we were always either reigning in the 4x actors, or waiting on the 2x actors to pick one more thing, that it really slowed the game down.

I'm interested in an approach like @mearls' Moldvay, where there is a strict (but not too strict) ONE action economy. No Bonus/Minor/Swift action, either. The occasional free action is granted by special abilities (somewhat like how "Extra Attack" gives you 2 attacks in 5e, but it doesn't give you two attack actions.

Take your turn, move on.
Dragonbane: Move + 1 Action. Fast and dangerous combat. True Monsters (Trolls, Dragons, etc) always hit (no roll) when they attack but regular monsters (npc, skeleton, wolf, etc) must roll to hit. My four players and I love it.
 

Solo D&D and its modern variants, New School or Old School Revival, are over for me. The fun is gone. I was playing out of nostalgic reflex. It had become like an old pair of jeans so full of holes that there are more holes than fabric! I had already stopped playing D&D with a group. I packed all my books into boxes and put them in the closet of my game room. I'm not sad. It was time to take action. Forty-six years is quite a fantastic journey! And then there are other role-playing games like Dragonbane, Fantasy Age, and Numenera, among others, that fulfill me both solo and in groups.

And you? Have you put aside a game that was super important to you for years, decades, but that has become uninteresting?
I stopped playing official D&D a few years ago, and mostly stopped giving WotC money then too. Still use the 5e stuff from them I already have for my Level Up game.
 


What other games do you play?
Over the last three years I've soloed or played with the group: Dragonbane, Fantasy AGE 2e, Modern AGE, The Expanse AGE, Coriolis, Traveller Mongoose, CoC (and BRP), Dream Machines 2d20, Forbidden Lands, Dune 2d20, Lair of the Leopard Empresses (T&T variant), Clash of Steel 2e (2d6+bonus), Numenera, Cypher System, Jackals (BRP inspired), GURPS, Barbarians of Lemuria, Romance of the Perilous Land (d20 Black Hack inspired, it should be in storage but the Arthurian setting saved it), to name a few.
 


@The Soloist what did you think of Dune 2d20? Did you play any Conan game?
It was great. We went from a minor house to controlling the planet, for the Emperor, like you are supposed to do. The GM knew the setting very well. Sending 'house agents' to do missions and role-playing them was exciting. I liked the different point of views the game offered. If your agent team fails, then you have to justify what happened with your main character while trying not to loose prestige and favour.

But I wouldn't play it again. Seems like one-and-done to me.

I did not play Conan 2d20.
 

I've gone through this with D&D, RuneQuest, and GURPS. Used to love them, now I couldn't care less. I'll play D&D if someone in the group really wants to run it, and I'll make the most of it, but I'd never run it myself and I only pay attention to it if it's put in my face.
 


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