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The fear of the Wight is the beginning of wisdom
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<blockquote data-quote="nnms" data-source="post: 5502907" data-attributes="member: 83293"><p>I guess it ends up being a matter of how often such creatures are used. Maybe even if they are used regularly, assessing whether or not they need to switch to their untyped sources of damage could be an interesting part of the game.</p><p></p><p>In previous editions this was largely an on/off switch. Either you had access to the particular type of weapon that hurt the creature in question or you did not. Generally speaking once you had a magic sword, creatures that could be only hurt by magic weapons no longer had that defense.</p><p></p><p>So maybe it's an episodic thing. They encounter creatures like that, find out ways to deal with them and then the episode about that particular challenge is at an end.</p><p></p><p></p><p></p><p>This might be a better way to go. As it stands untyped damage is basically physical damage rather than truly being "untyped" (in Gamma World physical is a damage type and there are creatures resistant/immune to it) and in a game where parties have access (in varying degrees) to a wide variety of damage types, it doesn't quite accomplish the goal of making undead that were horrible threats in previous editions into those once again.</p><p></p><p>For example, the worry the group had when the initial charge failed to damage the wight lasted about as long as it took them to daze/slow/slide the creature around until the right attacks could be brought to bear.</p><p></p><p>So while this particular monster trait worked to present an interesting challenge during a fight, I guess if I'm honest about it, it largely failed at meeting my primary goal.</p><p></p><p>Maybe I need to start thinking about this in terms of particular instances rather than house rules or sweeping modifications.</p></blockquote><p></p>
[QUOTE="nnms, post: 5502907, member: 83293"] I guess it ends up being a matter of how often such creatures are used. Maybe even if they are used regularly, assessing whether or not they need to switch to their untyped sources of damage could be an interesting part of the game. In previous editions this was largely an on/off switch. Either you had access to the particular type of weapon that hurt the creature in question or you did not. Generally speaking once you had a magic sword, creatures that could be only hurt by magic weapons no longer had that defense. So maybe it's an episodic thing. They encounter creatures like that, find out ways to deal with them and then the episode about that particular challenge is at an end. This might be a better way to go. As it stands untyped damage is basically physical damage rather than truly being "untyped" (in Gamma World physical is a damage type and there are creatures resistant/immune to it) and in a game where parties have access (in varying degrees) to a wide variety of damage types, it doesn't quite accomplish the goal of making undead that were horrible threats in previous editions into those once again. For example, the worry the group had when the initial charge failed to damage the wight lasted about as long as it took them to daze/slow/slide the creature around until the right attacks could be brought to bear. So while this particular monster trait worked to present an interesting challenge during a fight, I guess if I'm honest about it, it largely failed at meeting my primary goal. Maybe I need to start thinking about this in terms of particular instances rather than house rules or sweeping modifications. [/QUOTE]
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The fear of the Wight is the beginning of wisdom
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