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The (Generalist) Rogue, Bard, and Wizard. One of these things is not like the other.
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<blockquote data-quote="Manbearcat" data-source="post: 5988717" data-attributes="member: 6696971"><p>Well, by my estimation, this is the one area (more than out-control-resource proliferation, more than the unbinding of mundane potency due to hard-coded buffs, more than unparalleled tactical mobility, action denial, negative status inducement, etc) where the Generalist Wizard marginalizes the other classes (specifically the other Swiss-army-knife classes who share the design space). </p><p></p><p>If this is to stay in the game, then other classes beside the Wizard really need abilities "written narratively rather than mechanically, and subject to a great deal of interpretation" so that "the arbitrary nature of "DM fiat" actually adds to the tone of the game" in favor of other classes' directly interfacing with the fiction outside of the mechanics within the framework of their archetype expectations. </p><p></p><p>I'm actually all for this. This would be a great way to deliver parity while universally enhancing the potential breadth of the fiction. Unfortunately, it would be my guess that most wouldn't like this resolution as it seems that many deem it reasonable only for the cosmic power of spells to be unbound by hard-coded resolution mechanics (mandating that only spellcasters can directly interface with the fiction from director stance). Spellcasters generally, and Wizards specifically, come standard issue with a Narrative module built-in to their class mechanics. We will likely have to wait for a Narrative module for something like this to materialize for other classes.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5988717, member: 6696971"] Well, by my estimation, this is the one area (more than out-control-resource proliferation, more than the unbinding of mundane potency due to hard-coded buffs, more than unparalleled tactical mobility, action denial, negative status inducement, etc) where the Generalist Wizard marginalizes the other classes (specifically the other Swiss-army-knife classes who share the design space). If this is to stay in the game, then other classes beside the Wizard really need abilities "written narratively rather than mechanically, and subject to a great deal of interpretation" so that "the arbitrary nature of "DM fiat" actually adds to the tone of the game" in favor of other classes' directly interfacing with the fiction outside of the mechanics within the framework of their archetype expectations. I'm actually all for this. This would be a great way to deliver parity while universally enhancing the potential breadth of the fiction. Unfortunately, it would be my guess that most wouldn't like this resolution as it seems that many deem it reasonable only for the cosmic power of spells to be unbound by hard-coded resolution mechanics (mandating that only spellcasters can directly interface with the fiction from director stance). Spellcasters generally, and Wizards specifically, come standard issue with a Narrative module built-in to their class mechanics. We will likely have to wait for a Narrative module for something like this to materialize for other classes. [/QUOTE]
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The (Generalist) Rogue, Bard, and Wizard. One of these things is not like the other.
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