The Gold Age of Dungeon

Graf

Explorer
The whole “what should be removed from dungeon” thread prompted me to start thinking about this again.

Anyway Dungeon is in a golden age now.

Every so often something happens in a serial publication. It has a period where, for some unfathomable reason, every episode in a row is great. Dungeon has always been good (full disclosure: I enjoyed the polyhedron mini-games way back when) but recently it has reached a whole new level.
Using only recent Dungeon mags (except for the first session) I have literally run my entire campaign with around two hours of preparation a week. The quality is better than published modules (and for a fraction of the price). Each adventure focuses on using existing material with only very small additions, substituting the weird crunch of a lot of published adventures for good stories.
It does this while supporting many different campaign worlds and doing a good job of pushing barriers (in particular the last Adventure path, and the recent epic level adventure were both interesting and well done).
With the recent magazines also providing new locations and then setting adventures in them my appreciation has also increased.

As a DMs resource it is literally unbeatable.

Has anyone noticed that the cartoons (Downer & Mt. Z) are all from a Monster’s point of view? I think that’s a great touch.

At some point something will happen and the golden age will end; but I'm hoping there are at least a year or so before that happens.
 

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Honestly, I have to agree. However, I tend to think the Golden Age has been going for some time now, since the merger of Dungeon & Polyhedro, and has continued to this time with only a ew minor hiccups (there were a -couple- of thin issues during the transition to monthly from bimonthly).

Of my collection of gaming goods for D&D / Fantasy d20, I cherish my Dungeons from 84 onwards the most.
 

I heartily agree. Having read Dungeon for as long as its been around, I cannot remember a time when each issue has been so consistently well done. Artwork, writing, layout, scale and level of different adventures, it is just great. Long may my subscription continue! :D
 


Got em all going back to issue #1. (had 3/4rs of em - e-bayed the rest).

While there have been standout issues in virtually every volume of the magazine across three decades, I would agree that there has never been a time when Dungeon has been as consistently excellent as it is right now.

I'd say Mssrs. Strohm, Mona and Jacobs are on a helluva roll.

I look back on the Days of Dragon to issues 39 through to 100 or so as the Golden Age of Dragon. I expect that 15 years from now - we'll be saying the same about today's Dungeon.
 
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Steel_Wind said:
I look back on the Days of Dragon to issues 39 through to 100 or so as the Golden Age of Dragon. I expect that 15 years from now - we'll be saying the same about today's Dungeon.

Yes, exactly, EXACTLY, its like you read my mind and I have to start wearing a tin foil hat.

BUT, it is funny how the peaks of the two magazines can be two decades apart.
 

TerraDave said:
Yes, exactly, EXACTLY, its like you read my mind and I have to start wearing a tin foil hat.

BUT, it is funny how the peaks of the two magazines can be two decades apart.

It isn't funny, and is in fact entirely natural, when you compare the differences between the sort of books that were being published in the hayday of each magazine.

In Dragon's day, TSR's primary publication focus was on Modules- the sort of thing that Dungeon provides today. For non-adventure related "fluff", and new "crunch", one had to go to Dragon.

Today, WotC publishes mostly non-adventure sourcebooks, and, along with the amount of such material put out by the d20 liscense, Dragon has become somewhat superfluous. Dungeon, on the other hand, is now the primary source of official adventure material.

In any event, I've enjoyed just about all of Dungeon, except for the rough spot where they went monthly yet didn't drop polyhedron... my favorite issues are probably the ones from early 3e, I based a very good campaign off of nothing but modules from those issues... #75-#90 were probably about the peak for me.
 

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